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[Intersecting Geo] When is it okay to intersect geo?

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Brian "Panda" Choi high dynamic range
Hey Polycount:

Quick question, something I'm noticing again while I'm retopologizing this new character.

So I have a body that's mostly symmetrical, so retopology for that is easy, but then I have asymmetrical elements that overlap on top of the symmetrical mesh that COULD be retopologized as one, but I'm wondering if it's professionally (and more importantly, rigging-wise) okay for me to just model these as intersecting geometries and intersect them later after bake?


For example, an asymmetrical waistband that slightly covers one side of a symmetrical leather belt.

And how do you guys generally deal with asymmetrical elements that are intimately close to symmetrical elements during a retopo?

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