My longest post ever, incoming! As some people might have seen I was running a five day marathon of making one mech per day, and livestreaming for 8 hours. I wrapped it up two days ago, and thought I would post my thoughts about it here on polycount aswell :) I have been meaning to implement lots of changes to my workflow…
I think you're at the stage of sculpting what you think you know, rather than sculpting what's in front of you. We've all been there. Gather some references of real life anatomy (you can use stock images/modelling images etc) and practice trying to match shape and proportion. Once you have an understanding on how a real…
Well not necessarily ''realistic'' but I think you know what I mean here. Just go back and watch the last E3 for instance and look at the western titles. Most stylized games are indie or have lower budget (yet they still manage to appeal tot eh audience) and most big budget productions always try to push the visuals as…
Are you passionate about emerging technologies and Virtual Reality? Secret Location is looking for a Senior 3D Artist to help us expand our current gaming project Blasters of the Universe (check it out here: http://blastersoftheuniverse.com/) and more exciting games in the future! If you fit the profile below, please…