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3dsmax inflate mesh

polycounter lvl 14
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NAIMA polycounter lvl 14
Hello does anybody knows if there is a modifier that allows to inflate a mesh along it's normals ? ...
I mean if I take a mesh and I duplicate , like if I want to make a suit over a body I need to slightly inflate the duplicate along thevertex normals to avoid clipping and preserve skin ... Is that possible?

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