Hi guys! New to the forums and I have a question I'm hoping you can help me with. So far, I've managed to draw an image to the screen, as seen in the Kismet image: I've started here as I think it's the right direction. I clearly don't want the image drawn to the screen constantly, but instead want the player to trigger the…
I'm currently trying to make a mechanic where when I go near a note, a note will pop up on the screen so the player can read it. I have a model of the note with a trigger volume on on it, and I want to make it so that when the player goes into the trigger volume near the note, they can press a button and the note will pop…
Some prop sets for a student game project I've been working on for the past few months, called Spellbook Rush. Spellbook Rush is a co-op title made in Unreal where the players are witches trapped in a magical library. The spellbooks have gone crazy, and the players must navigate the changing library, beat back angry…
I've been trying to teach myself how to make custom shaders in the UDK Material Editor lately, but I'm stuck on how to get a shader to work how I want it to for a project I'm working on. Its going to be a modified glass glass type material that doesn't really make sense, but its purely for aesthetics. I'll try to explain…
Hey guys! I'm working on a Low-Poly model of a boat for a small video game. I need your feedback because it's hard for me to judge my own work with so little skill. :) The boat will be visible for a player from a large distance. I base it on "Mako 21 lts" boat references and want to achieve realistic look with stylized…
I went through every 3D painter on the planet. Our studio was looking to introduce one for our current project. We ended up going with 3D Coat. It's the most game-appropriate thing. I'll try and add a bit of information other than what was already said. Mari - This program is pretty damn good. But it has basically zero…
Thanks a ton Rick those help a bunch! The next one I do, will follow the rules more closely now that I know about them. Mike, wow that is smaller than I thought the one on the right is the correct size but does not follow any of the rules, it is not even cleaned up properly. I did figure out an interesting way to clean up…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
You can create layer masks but not the same way as Photoshop - in blending select a layer from "linked layer". The bonus is that you can link multiple layers to that layer as well as inverse the linkage. I typically name the layer "_____ mask", paint bright neon colors and set it's opacity to 0%. I'll either "apply layer…
Hey, this is my latest Character: The Stranger This is a little demonstration of the Stranger in action, running around in UE4 https://youtu.be/DBBQi_QoGcY Okay so this time I wanted to go all out: a full character that could be part of a AAA-Game, including setup in UE4 with a basic movement system, swappable equipment &…