OOOOoooooo i remember making textures like that. don't like texturing? don't know what to put there to fill in the space? here are some ideas. this is what i would do in order -i agree with mop's paint over. right now your mesh proportions are kinda un-appealing. if your model had the same kind of vibe as your bump map it…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
1:But I just figured out how to strip one of those zombie concubines naked. 2: *That* is what I'm talking about. How do you do it? 1: Up, up, down, down, left, right, left, right, B, A. 2 : I]enters code[/I Boobs.
The blade looks good on the sword. The grip could definitely use more love, give it some leather straps, etc. Lighting could also be baked in more into the hilt. Imagine trying to wrap your actual hand around the gun hilt. You'll see that your wrist gets blocked by the placement of the stock and butt. This is bad. I'd…
thanks everyone. Teck: thought you'd see it my way Rooster: yeah, I'm not sure, but I might do the final image (or a variation) in that sort of style, a lit-up nighttime city scene should look great. Marine: haha, oh you're the first to catch it of many. the problem is definitely the scale of the people. I was going to…
Thanks everyone, as suggested I have tried changing the outdoors lighting and it looks better now, but now I can see that I need to do some work on the ground and tree textures and I may need to add some more foliage. I'm going to spend Thursday working on the inside of the church, sorting out some weird lighting issues…
I went back and reworked my shadows a bit as they were too harsh and didn't look good. After fiddeling around with the post processing volume I tweaked my shadows, midtones and the height fog in my scene to make everything pop more. After that I also duplicated my rimlight and kind of just toned it down to have a form of…
Awesome stuff! Crits: - It might be a touch dark for TV/CRT's. If this was a level for the 360/PS3 you'd probably be told to lighten it up a bit. Probably just changing the color of your ambient light to a lighter shade of blue would work. - If you really wanted to dig back into the lighting (sounds like not, and I don't…
Hey right now the room looks visually cluttered and pretty boring lightning wise. The main thing causing this are the glowing lines on the ground and ceiling. I would get rid of the ceiling glow and maybe just have parts of the ground glowing if you want to convey some energy flow. Right now it makes it look like a weird…
This turned out awesome, man! You really nailed the concept and overall quality is on a very high level. Head tilt in variant 1 definitely conveys better emotion A couple points I think might help: 1. Mood lighting with green lights may benefit from changing the color of one of the light sources to offset the color scheme.…