You seem to have lost some fairly important details when moving from your high-poly version to the low-poly version, while the low-poly's cost seems very high. It seems as though over half of your polygons are in the treads; on most models used in games, the treads are very simple, using animated UVs to show movement, and…
In all fairness Jeff P mentioned on twitter and it blew my mind, can't claim credit for that! :) These are the first extensions for photoshop I've used. Have a few scripts ive written and the bread and butter must have script: qsave I use a modified version of Layer Comps to Files and Layers to Files, and have a boatload…
I think all aspect/part should be working on this. even with the strictest law ever, there is always a loophole. as well as device security system. ( so far only PS3, apple, and steam has the best balance satisfactory both customer and developer) also moral education wont work that well IF the economy level is so low…
You know, by what I've experienced, French (Talking about France French) culture is in a lot of ways better to what we have in North Am. Spending time with French friends has parts of me wishing I was brought up in French culture. The whole thing about how some people are so serious about bread with their dinner that…
Greetings! I am an aspiring modeller, with little to no background in the field. My experience is limited to 4 years of work using Milkshape3D and user-made tools for Warcraft III modelling and "geo-merging", aka model editing. This mostly involves low-poly modelling, simple linear animations and plenty of…
Well, I'm tackling something I've always wanted to but never had the courage/skills to. Now I've at least got the courage to attempt this. Here's some of my reference thus far. EnvironmentMoodboard by camraab, on Flickr DoorwayMoodboard by camraab, on Flickr The end goal is, obviously, to complete this and add it to my…
EDIT: I actually managed it on my own! w00t! basically i spent today tinkering with max script and now have a working app. I'm uploading it here for people to have a play with. Here's how it works: First you need a very tall image, 160pixels wide, and as many pixels tall as you have frames. for me, this was 4550. I made my…
Hi there, Im a second year student at University and this is my first attempt at making a vehicle of any kind. The design brief was to model, texture and present a post year 2000 Rally Car, based off a production road model. We had 12 weeks to complete this, alongside 3 other modules. The Livery Design is a little odd due…
Hey! I’m excited to share this new tutorial, where I'll guide you through the entire process of creating a stylized rifle for video games! We'll cover everything from concept to final render, breaking down each stage to make it easy to follow. https://www.youtube.com/watch?v=yHCIAm8WyYw Feel free to reach out to me if you…
I think the best advice I ever got in handpainting was "you can tell what a texture is by how is breaks"-which is crazy true. Without the breaking, many textures could be interchangeable. Even if metal doesn't technically 'break'-the illusion of it and strong reflective light on the edge gives the viewer the impression of…