Gameloft, an international publisher and developer of video games for mobile phones and consoles, is seeking a 3D Character Artist to join our Toronto Studio. Main Tasks and Responsibilities Modelling 3D Characters for games on mobile platforms; Create both high and low poly meshes and texture resolutions;…
I think a bit of preface is helpful beforehand, I am a North American Hobbyist 2D/3D character artist, I enjoy creating character design and translating my designs into a 3D gameready format. Here are some examples of my work: DA: https://www.deviantart.com/robotelixa Art Station: https://www.artstation.com/robot-elixa…
Good day everyone I can see that people here are really great 3D artists and 3D modelers and Im actually writing this because Im searching for people like you. Me and for now small group of people are working on non-profit Indie game with setting in the Slavic middle ages, RPG with deep cultural, mythological, different…
hi guys i want to get e new laptop for 3d sculpting and rendering purpose. what specs i need to look into? what brand suitable for 3d ? my budget is $1600 - $2000
Are you passionate about video games? Do you want to
keep progressing in an exciting, young and dynamic environment? Gameloft Madrid,
the studio behind the mobile gaming hit Gods of Rome and many other successful
titles, is currently seeking a Senior 3D Animator! As a senior member of the art team, you will be responsible…
I'm not sure if I'm misunderstanding something small here. 3DS has smoothing groups. Each face you set to the group all share the angle of the normal that is set. Depending on the normal angle it can make the faces appear smooth or faceted. When I'm making a low poly in 3DS and setting my smoothing groups (if I'm in need…
Hello all. Please forgive my lack of knowledge, I am a system administrator for an organisation and am not particularly versed in Creative programs. I am trying to deploy the Quixel Package and have tried a number of different ways. Ideally I want the Quixel Library to be read from a network drive. I have two issues so…
Hi everyone! My name is Nick and I'm 3D Artist :) I have a deep and confident knowledge of creating game-ready assets. I've worked with many of modern techniques and pipelines of making optimized and smart game props and environments using trimsheets, modular structures and tiling textures. I have some experiance in Unreal…
Hi, I am fairly new to 3d modeling, as well as the polycount forums. (1st post!) I am making a map for a game in 3ds max, and I'm constantly running into problems with roads and terrain. I finally figured out a good workflow for creating them - 1. Loft on a spline 2. Create shape from border of the road mesh 3. Shapemerge…