Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
Hey guys, My name is Thomas Manser and I'm an 3D Environment/Prop Artist from the UK who is currently looking for some remote Freelance work. Attached is a few examples of artwork I've created, from scenes, props to sculpts! If you are interested in my style and quality of work, feel free to send me a message or you can…
Ya know, I remember seeing a sign that said that in a toys r us once when I was buying a Sega Genesis game, so I'm kinda shocked that anyone today hadn't heard of this policy. It was the same with audio cd's too. [RANT] I've been hearing a lot about how used game sales hurt the game industry lately, and I think it's just…
I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
Hey everyone, I am currently working on a cross-platform RTS style game with a friend in which players from all platforms play together summoning creatures from cards to fight on a live battlefield. The idea of the game is that players can create their own decks with cards they own and use it in a match against other…
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
Hi guys, I`m trying to setup a proper export pipeline for cryengine, which requires for the normal map with gloss to be saved as _ddna, albedo as _diff and specular as _spec. How can I define suffixes like that in export or in the calibration profile? btw the current cryengine calibration seems off. Below is what I think…
Hello, I just wanted to spread the word about this great game called Babo Violent 2. First of all, BV2 is about 2 years old, about a year ago it was at it's peak in terms of activity, but recently it seems like we are getting no more new players which is probably the lack of advertisement (the game was originally made as a…
This is known as LEAN mapping, and there are a couple variants with similar names. The first reference I can remember for this is from Fireaxis : http://www.csee.umbc.edu/~olano/papers/lean/. Ryse seems to be based on this : http://advances.realtimerendering.com/s2012/Ubisoft/Rock-Solid%20Shading.pdf As gir wrote, it only…