Someone was asking for more pivot options, and I found someone's mockup from a while ago: http://www.flickr.com/photos/63231715@N00/2433645591/in/photostream What do you think? Edit: Also, speaking of moving things along normals, and local/global space, here's what I propose:…
a3D - It's a mix of programming reasons and user-friendliness ones. The idea behind this tool is that many hard surface shapes in their low-poly form already represent their high-poly counterparts, except for not having beveled edges. In other words, 90% of the final result is already defined if we use hard edges as the…
Alright I'm back again. Took me a while to decide what technique I wanted to try- I tried making fur by sculpting (in Mudbox, mind you) using a type of crosshatching S technique, but nothing came out looking right. So I tried texturing it using Photoshop and Mudbox with a collection of gathered fur textures I had. I just…
I was asked also about my materials setup. A lot of it is pretty standard but I wanted to psuedo-randomize the tiling texture on top of the macro bake. I grabbed the object pivot location and split the XYZ locations into separate floats and math'd them together to get a unique value for each instance of the actor. Then…
Okay, I have one last obstacle with this - how to cut holes in the walls in various places. Rather than building 999 versions with combinations of holes in different positions, I was hoping to use MeshPaint to paint VertexColor masks onto the walls wherever I wanted an opening. Besides being a pain to paint just the wall…
Hello fellow 3D junkies. I've been experimenting with mixer and world creator the last couple of days. I really was wanting to develop a workflow to generate and create distant environment geometry/textures. I wanted to see if I could utilize Zbrush sculpts as well as terrain height data used from world creator thrown…
hey, i've been a lurker here at the polycount forums for a while, looking at other peoples' artwork and such. i decided to finally register because i'm having a method problem and can't find any answers when i google all over the internet. i'm a blender user who has started using zbrush to easily add details to my models…
Hey all. I'm getting my butt kicked in Maya right now and am looking for any help.. So I have a Red (vray) material plugged into a vray blend material. I want to add decals over this material using coat materials controlled by masks. I want to be able to "project" the decals using plane UV projection, but I do not want to…
First off, this might be in the wrong subforum and I apologise if it is, this seemed like a better place that the Substance forum. So I've made an attempt at making a PBR material from photogrammetry data, following sebvhe's tutorial (https://gumroad.com/sebvhe). Everything went pretty smoothly (and i was actually getting…
Zbrush is one of the rare softs that at least trying to be artist friendly notwithstanding its alien UI. The sculpting and brushes are pretty intuitive there after you have ripped through all those UI crazy inventions and replaced its transparent panels and eye sore orange buttons with something neutral . I just don't…