Hey @samnwck firstly thanks for the vote of confidence. I'm glad people feel i'm on the right track *small victory pose* This was my issue with QA to begin with, and hence i've not applied to many QA roles, unless i know the company either has reasonable shift pattern demands, or it is an onsite QA role so i can network.…
Your work, pretty much across the board, need a lot more specular highlights as there currently seem be none. You can either handpaint them in or use specular/gloss maps to get dynamic ones, but if you want to sell something as metal the highlights are absolutely key. Without specular highlights that armor could just as…
Thanks for the help guys. just a few questions: 1. you could unwrap your whole terrain (or cut out only the chunk where your way is supposed to be) and paint your ways with the viewport canvas If i unwrap the terrain i will "draw" just a huge texture containing both the grass and the rocks on the same file right? So i wont…
Thanks for everyones responces! All of my previous iterations are like this (the one with just one edit poly is like this aswell). They were saved this way, and then I continued to work on them with none of these effects present. I should have colapsed the stack at least to the first edit poly on it (if I use symetry I…
I have followed a few different tutorials. All show the same method of swapping to your second UV channel and resetting the UV's. However, every time i swap to the second channel, I am prompted with a message asking me if i want to move or abandon changes. When I choose to abandon (as i don't wish to move my co-ordinates…
Because you didnt offer any counter point. All you said was something along the lines of "I dont believe you, you are full of "fud"". Feel free to re-establish your counter argument without all the immature condescending comments. If you can manage to do that in a mature manner, I will address whatever points you think you…
Thank you for the feedback guys! The dithering in the backgound in the first image was, as I said before, made in a hurry so it got kind of messy. The background on the other image was more intentional, and I kind of like it. If you have other better ideas on how to get it done you are welcome to give me some examples :)…
I think the main problem of Mari is that it was created around Photoshop style "painting". While my workflow has always been driven by a principle that could be expressed as " less you paint by hand , better textures are and less time they take" So my textures are rather assembled than painted. From fragments rendered in…
A fun read, but I disagree with his overall assertion that people reject pixel art because they don't understand it or anything. His game, at least in the screenshot, has quite a few issues that make it not really hit that appealing look he's showing in the other examples. -- Text isn't legible; eg pink text on pink…