Hi guys! I finished working on Halo 4 inspired scene - forerunner themed environment based on a concept from Halo 4 artbook.Here's concept itself and my implementation captured within UE4. For this scene I used interesting technique - all assets made using custom vertex normals and tiling materials with no bake. Details…
Thanks for the replies :) I want to make a small diorama scene to practice hand-painted texturing and here I have my start (being inspired by the throne room contest ). The geometry is not final, so if you have any suggestions, please reply! :) It's also loosely based on this concept: Link
kodde: Thanks for the reply, but all three of those are poly cutting tools that do not do what I'm trying to describe. All I want to do, is break the mesh along a previously selected loop/edges. chronic: Thanks for the reply. I'm looking to break an edge selection not a face selection.
Hey there! Always exciting to meet people interested in getting into VFX, there aren't enough of us around! I started doing FX around 5 years ago, first just doing simple texture replacements, then working on a few Source engine mods after I got to know the particle editor. A few of the members of my mod teams moved over…
Hey guys, Sorry for not replying sooner, I've been really busy workin' on AOTS. Anwyay, I use it as my screen replacement. You can rotate it like a piece of paper and lay it down flat or stand it up almost to 90 degrees. I have developed 3 styles of working with it. The first style is using it as just a monitor. It has…
My specialist subject... I reject over 80% of applicants to these roles before interview. This is sometimes because they are objectively awful but mostly because I see a wall of heavily displaced material balls replicating tutorials by the artists mentioned in the OP and just switch off. The people who get through to…
Good idea, I think that sounds like the way to go! Your prop is looking excellent, btw. I've spent a good deal of time today planning out various rendering techniques for achieving the Ghibli-inspired style I'm pursuing. I think I've got a good plot for how to achieve the grass, quick test in Blender, should be able to…
+1 to the prior comments, and an additional note. It may also help to drop making your own concepts for your portfolio pieces. They're a little hard to understand/cryptic, and that's the last thing you need when applying to a more practical job where you will usually be replicating a more down-to-earth concept. You may…
Some lighting books I've been consulting for the lighting training I'm creating: * Digital Lighting and Rendering (Birn) * Placing Shadows (Chuck Gloman) - this is about real lighting for film / photography. Since our goal is to replicate real-world lighting, it makes sense to understand how real-world light sources work.…
And by what measure can you claim that publishers can't make a good profit with lower priced goods? They're games comprised of data that is stored in a data format that is easily replicated without depletion. To not take advantage of that kind of price elasticity under the assumption that they've earned the higher price is…