Shapefarm is looking for a full-time amazing 3D Artist! We at Shapefarm love games and have a history of making fantastic art for AAA games, join our team and help us create incredible art for the cool indie games of tomorrow! This position requires: - Passion for games and a keen artistic eye! - Experience producing 3D…
As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
We have 2 positions open for coding/programming assistance for a big upcoming racing game, Band Pride. Requirements: * 1-2 years of experience with Unity or Unreal Engine 4 or 5. * Portfolio (recommended) * Skilled with graphics (preferred) * Skilled with animating cutscenes (optional) * Checkpoints/save file managing…
Hello Everyone! This is my very first post on polycount and I can't wait to see how this goes. I am currently working on the Blizzard student art contest and here are some of the stuff I have. This has been a big learning process, because I have not tried hand painted or low poly stuff in the past. If there are any…
(And a quick render test, didn't really like the way it went but it shows off the rigging very well so whatever!) Hey everyone! I'd like to present you my model, Kheera Reach. She's a Jedi from the Star Wars universe (own creation), and a Cathar as species. To keep the story short, this is my first real big project with…
I'm looking to hire an animator to complete a set of new animations for an old piece of Unreal Tournament 2004 Machinima. I originally finished the film back in 2003, and did all the animation myself... poorly. :) I think the story and the visuals of the film stand up well, but the animation is horrid, and I would like to…
Mmmm... I use 701 and for me at least I'd still rather do the rigging in another package than in Modo. I've never gotten comfortable enough in the rigging workflow to keep on using it. If you're looking for a free alternative just for rigging use I'd suggest Blender - the rigging setup is very straightforward and works as…
if its a custom rig you cant export it to unreal... you need a humanik rig or the unreal rig itself... or find a way to retarget your rig to a compatible rig... if you need only the animated char i would use an alembic file to get it itno unreal for rendering... there are some docs you sould read if you plan to go that…