Thanks for the replies :) I want to make a small diorama scene to practice hand-painted texturing and here I have my start (being inspired by the throne room contest ). The geometry is not final, so if you have any suggestions, please reply! :) It's also loosely based on this concept: Link
kodde: Thanks for the reply, but all three of those are poly cutting tools that do not do what I'm trying to describe. All I want to do, is break the mesh along a previously selected loop/edges. chronic: Thanks for the reply. I'm looking to break an edge selection not a face selection.
Hey there! Always exciting to meet people interested in getting into VFX, there aren't enough of us around! I started doing FX around 5 years ago, first just doing simple texture replacements, then working on a few Source engine mods after I got to know the particle editor. A few of the members of my mod teams moved over…
Hey guys, Sorry for not replying sooner, I've been really busy workin' on AOTS. Anwyay, I use it as my screen replacement. You can rotate it like a piece of paper and lay it down flat or stand it up almost to 90 degrees. I have developed 3 styles of working with it. The first style is using it as just a monitor. It has…
[ QUOTE ] Last year, Microsoft encouraged kids to connect directly to Santa by adding northpolelive.com to their Windows Live Messenger contact lists. The Santa program, which Microsoft reactivated in early December, asked children what they wanted for Christmas and could respond on topic, thanks to artificial…
So i've been trying to bake this for the past few days, this is a part of a swivel on a caster wheel. The workflow i've done is first creating a low poly mesh in maya and then duplicating it to create the high poly mesh. On the high poly mesh, i've made the edges rounder but all within the low poly models' bounds. Then…
Hello, I had spent last night struggling with what I thought was a lightmap error. After spending quite a while trying to fix the problem and then replicate the problem I found it wasn't the lightmap UV channel that was the issue but the first UV channel (which had overlapping UVs). Now from what I understand the UVs with…
Hi, I am using Maya 2013 and this is the first time I notice this problem. I would like to get a nice average of all the normals of my model in order to get a nice shading. The "original" model has all its vertex normal pointing out or smooth and a nice shading. When I try to replicate the same in maya on a copy of the…
The Advanced Foliage Interaction System is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation. The system comes with 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced…
Hello there, My GPU fan melted off its construct and careened into my mobo making harsh buzzing sounds during my lunch today. Im not sure if the chip is burnt or not yet, luckily my PC shut down right away... but either way for now, Im 'on-board' with an Intel GPU. Which is altogether hideous. Im wondering, I just baked a…