Hello there,
My GPU fan melted off its construct and careened into my mobo making harsh buzzing sounds during my lunch today. Im not sure if the chip is burnt or not yet, luckily my PC shut down right away... but either way for now, Im 'on-board' with an Intel GPU. Which is altogether hideous.
Im wondering, I just baked a normal map of this pillar, the ornamentation is floating. The normal map went to jaggy city as you can see. Im not an expert but ive made cleaner normal maps with much more organic/ hard to unwrap / complecated cage structures. Its probably because im using onboard video?
I dont know what to root for, not knowing how to do it properly or not being able to make maps at all because of video card burn-out.
oh i just remember, also on the ornamentation I have 4 smooth groups, 1-4. and that piece that has 4 groups is replicated all over the place as you can see.
heres a pic.
thank you!
Replies
Do you typically render out at double res and then scale down? Im not sure what you mean by "at that res" what are you referring to, which res wont get better results..
The reason people might render their normalmaps and then downsize is to fake antialiasing, which can take a while to do (and not every program does it) so you soften any sharp, pixelly edges.
does it require more budget to have say 2 separate 512 files in a scene rather than one single 1024? I was going to have this post part of a larger texture, but perhaps it doesnt matter how many texture files you have in a scene only the total size and span of the texture in total?
Can you tile part of a larger texture?
Im still wondering though now, can you tile a specific section a map. If I have a 1024 map, and I want to tile a 256x256 section of that map, is it possible? or is that just moot since everyone would simple make that 256 section a separate file?
Thanks Polycount for your help!
It is not considered a separate texture file when you do this. More techniques here: http://wiki.polycount.net/CategoryEnvironment