every time i had construction history turned off in 2011 it never let me undo anything Using 2012 now and it lets me undo?!?!?!? i love the ability to Undo things so i avoid that button at all costs lol
Yea its saved my bacon quite a few times, love that little script. Glad it works in 2011, the last version I tried it out in was 2010. It's always quite a bit of breath holding, trial and error when making the jump every year.
Just for the info, you might not need the script at all, as Autodesk added this feature in Maya 2011 (maybe 2010, not sure). Edit Mesh > Detach Component now splits edges like the Split button in Max (doesn't completely break the vertex like it used to).
Hello everyone! (Long time stalker, first time posting) So I am having some trouble with RoadKill. I have looked through the forum here and can't quite seem to find something that matches my problem. I have Dl'd the latest version of RoadKill and moved the RoadKill.mel script to the correct (or what I believe to be the…
This is my first posting here and I'd like to some opinions on what you kind people think. Concept: model: I know the lighting sucks, but I am still familiarizing myself with the lighting in 3ds max 2012 ( personally I like 2011 better). But any feedback is appreciated.
Modeling: Maya 2018 Texturing: Substance Painter 2017 & Photoshop CS6 I am looking for a junior position in the game industry as 3D Artist :-) Do you think these are good enough for portfolio? It is fine to criticize. Please please evaluate my work. Always Thanks for your opinion :-)
People are saying its June 2015 this morning. http://uk.ign.com/articles/2014/12/08/has-hideo-kojima-revealed-the-release-date-for-metal-gear-solid-5 This looks great btw very interested to see how metal gear fairs online.
Try these lectures from Paul Richards; he has a ton of gold just sitting about his blog as well: http://www.autodestruct.com/hacks.htm http://www.autodestruct.com/thumbwar.htm http://autodestructdigital.blogspot.com/2011/10/find-design.html http://autodestructdigital.blogspot.com/2012/04/visual-remix.html
I did, that was back in 2010/2011. I've only got 2 or 1 year left lol. My intention is that this'll tide me over as my personal Maya license (minus any months I have freelance work that requires a commercial subscription).
In the UV unwrap window: Options ---> Preferences ---> Display Preferences. There's an option for render width and render height. When you're done changing the height and width, press OK. That's how you do it in Max 2011. Not sure if it's any different in Max 2012. Anyway, hope that helps. :)