Hello Polycount. Im looking for some c&c for my current project. Feel free to tear it apart if you want, Im always wanting to improve. The last image is my reference sheet for the trees, based on the black spruce. The environment is based off of the taiga and forests in the northern latitudes. This project is still a work…
I hadn't seen this posted here yet, so forgive me if this thread is a duplicate. Just found a neat post on slipgatecentral's livejournal regarding a writeup on a gdc '10 environment art workshop by Anton Lavrushkina. It's in Russian, so use Chrome to do the translating if you don't speak it ^_^. Creating a World in 7 Days
Hello, I'm working on my first environment project. I decided to do a photo taken by Jan Bommes. I chose to do this photo because I thought it was simple to model, but here is what I have done so far and I'm looking for critiques and feedback's. https://www.flickr.com/photos/arcanum75/13493452065/
Hey Im available for work. Looking for an environment/prop artist role, but can also do a bit of everything. Check out my work: http://artiedee.artstation.com/ Some samples:
Hey Im available for work. Looking for an environment/prop artist role, but can also do a bit of everything. Check out my work: http://artiedee.artstation.com/ Some samples:
Hey Im available for work. Looking for an environment/prop artist role, but can also do a bit of everything. Check out my work: http://artiedee.artstation.com/ Some samples:
Hello everyone! This is my new project for my portfolio, a UE4 Environment based on the Concept Art from the Artist Dennis van Kessel. The softwares I'm using are: Maya, ZBrush, Substance Painter, Substance Designer, and Unreal Engine 4.
Hi All, Today i started a Environment Concept (First Time) so, there are lots of perspective problems but still i am drawing to paint everything whatever coming in my mind. After completing it I'll model and texture it. Here it is.... WIP Hope you like it. I want some feedback on it form you guys plz help me to improve my…
This is the setting for a gritty, urban environment - a ruthless playground for criminals and low-lives. The total scene comes to just over 77,500 triangles. This is currently the main piece in my portfolio, but having seen some of the work from recent graduates, I think I've got a long way to go, before landing my first…
I've started a new coffeehouse / chalet environment in Unreal with a retrofuturist/funky vibe. Some materials are placeholder, and I am still experimenting with lighting - currently using dynamic, but I may change to using static. I hope to be able to finish the scene with a relatively small amount of props.