I added a texture to a book/page. However, I cannot see the textue in High Quality Rendering in viewport. Also, when I render using Mental Ray, the render is showing as wireframe with no texures? Please advise
I thought i should make a breakdown thread for my 2015 Blizzard Art Contest submission the Hearthstone Saloon! Enjoy! Critic is always welcome :D Screenshots Texture Breakdown Wireframe
Model/Wireframe: First Pass Texture: Sketchfab Model(So you can rotate): https://sketchfab.com/models/78dfad5faf4c4aa0a61780c9e0b55c84 Rotation Gif: Attached gif file Current Render:
Hey all, I was just wondering if I could get some critiquing on this project. I'm just working on finishing it up. Mostly I'd like opinions on the texturing (intentionally left simple since I'm doing this more for showcasing topology) as well as the rendering etc. Also, the wireframe shot isn't smooth previewed since it…
It's nearly done, still gotta apply the transparency map and tweak a few seams. But critique is always welcomed. Here's the wireframe: http://www.rage-unleashed.biz/SeniorProject/demonmodel.jpg and here's the UV map, actual size: http://www.rage-unleashed.biz/SeniorProject/DemonUVs.jpg
Hey :) I decided to do this World of warcraft Stormheim lamp post done in the Heroes of the storm style. It was quite fun to do! Textured with Substance Painter 2. You can see wireframe and sculpt here : https://www.artstation.com/artwork/lV1w9z
I did try to say: to help you we primarily don't need your problem stating text but: screenshot of the lowpoly wireframe screenshot of the highpoly screenshot of the uvs screenshot of the normalmap please
dude cmon is this CG or real life lol looks so real, amazing work truely some wireframe breakdowns and textures would be cool but if you dont have the time i understand
Something I don't think was mentioned yet are the n-gons on your manhole cover, you are showing off the wireframe but it's unusable within a game engine, get that fixed up and you'll be a champ :)