I'm having a bit of an issue with decimation and using it in a workflow that I've picked up elsewhere. Generally what I'm trying to do is create a mesh in Zbrush (say for some cliff elements in this case). I have it all sculpted, I decimate it and I want to port the mesh over into max at around 550k triangles for normal…
I've been work on the current biweekly substance challenge and made Whilst I was nearing completion I started to split the substance into generator in the interest of re-use and procudurality, turning into (a process which has taken longer than making the art in the first place, but that's by the by I guess) Now my…
Hey All! In the spirit of the Holiday Season - Digital Apprentice Workshop would like to share 3 Free Hardsurface Modeling Tutorials with everyone here at CGSociety and Cgtalk! The tutorials - "Inorganic Modeling Foundations" - are authored by modeling guru Grant Warwick - the winner of this years Digital Apprentice…
Hi!, I'm here because I'm experiencing troubles with the viewport realtime rendering of my model in 3ds Max 2017: black shapes are drawn everywhere and edges are visible through opaque faces. The issue appeared randomly one day I started 3ds max to continue my work. I tried to: * change the display driver from…
Note: Urgently seeking for Concept Artists Hello fellow gamers and artists! Interlight Studio is a small independent game development team formed by talented individuals worldwide. We are seeking talented, creative individuals for the development of our current project. We're passionate, serious, open minded, gaining…
Using my shader on more complex shapes Also working on a snow shader, I want something a bit more complex than a simple Y+ shader, this one fakes snow dampening through time to create less fresh snow. Then I could use it to blend other materials such a sand. Still very much WIP though, will post more soon :smile:
This is another avatar I created completely from scratch. I am a 3D avatar creator with strong experience in Blender and Unity. I specialize in VRChat and VTuber avatars. I can create full avatars from scratch edit existing models improve topology fix rigging and enhance textures. I also work on outfit creation facial…
That's a great improvement on what you started with. Fantastic even. A couple things jump out at me about the well. Firstly, and this is just a personal preference, i usually like to use almost 0 3d lighting on hand painted textures. Mostly because the geometry isn't dense enough to handle the lighting and the Gouraud…
@ moof Yeah, working on that one already. Actually I'm repainting the whole colorMap without blending in cavity. Bwoyh, that mistake I'll never do again. @ Barnstable Sorry for crushing your dreams. The inverted nipples will be history tomorrow or so but he still will get no bowl haircut. @ Belltann I'm not really sure…
Good work on the asteroid trooper! I like the design of the vest but I think I would have liked to see it in a little brighter shade of color. Knee pads too. The way it is now, the character consists of mostly dark shades of color and I think it lessens it's potential appeal. Helmet and knee pads look awesome, both in…