I was talking about how everyone thinks that WOW will die if some new mmorpg comes out, though their words may come true anytime, they ignore the major and simple concept. Its Activision Blizzard giving priority to only one game and producing same thing every time based on the original content of wow. They ignore the way…
Fantastic high polygon character with amazing design, but let down by noisy normal maps and lack of surface definition, your metal really doesn't feel like metal. I personally would remove all the low level noise from your normal maps and fall back to a much cleaner specular/gloss. You have some great forms in the…
Hey guys, hoping someone with some knowledge of hardware can help me out. My computer is getting old and slow, time for a new one. Trying to decide what to buy in the sea of infinite hardware options is difficult, I dont have a clue. I read about the new haswell e processors , but you need to have the ddr4 ram... Which is…
usually the whole model changes.. having an actual nude model under the clothes would make it hard to avoid clipping issues and waste precious resources.. i think in assassins creed there is a base model without the armor parts, and each part is a seperate model which is added on top of it, tho some other games do this as…
Hello everyone! I'm pretty new here, but I just have a question on why my character model's bones are defying all laws of physics. I'm modelling in blender 2.6, and everything looks awesome until I open my model in HLMV. In blender, I basically used the source sdk male_06 model. I did nothing to the default skeleton. All I…
Background Information I've been programming as long as I can remember (I know I started before I was 10) and I've always wanted to program a mmorpg. I've had some free time last couple weeks and decided I might actually give it a shot and so I bought a couple books and read them (if your curious about what books, I'll…
Is it impossible to get okayish shoulder deformation with hard weights (one bone per vertex) with a low poly mesh? Characters are around 500 tris. Segmented bones, vertex morphing and excess amounts of bones can't be used as it's for mobile device with tens of characters. My problem is the motion where arm is raised above…
Feralbox Studio is a CG game/animation studio. We do creative content development and also provide high quality CG animation services to meet all your creative needs for all media platform. Including Game and VR content development. Email: Contact@feralboxstudio.com Behance: https://goo.gl/Ysm4dr…
Hi! Not sure if you guys are still interested in looking for a project, but figured I'd give a shout out. We're a classic roleplay-enforced RPG in development since 2012. We aim to create a world where players have to stay in-character, speak and act as characters do, so not the typical hack and slash, sell/buy loot type…
Hello There, Hope you are doing well ! I am a 3D artist with 8 years of experience. You may please go through my portfolios shared below in different areas. I use Blender.Maya,Substance painter,marvelous designer, Zbrush and a few other software in my workflow. I can prepare suitable models for Unity/Unreal Engine games…