@Runo- is is essentially that, except in movies and such all the camera movements are tracked and recored then later on after its filmed those camera movements are applied to the virtual camera in the 3d world. What AR does is uses something as simple as a webcam to track just a marker on the screen and while you are…
Are you creating a video sequence that will loop behind the play area? Or do you want a realtime effect that renders "live" in-game? I don't know Blender specifically, but I'd suggest trying a distortion material on a tube. Some examples of distortion for animated clouds etc. in my Sketchbook thread. The tube can be a lot…
@SeveredScion Hey thnks for that! appreciate it. Yes complete agree with you, having the chance of recieve valuable feedback from this amazing community is unique. Im excited to continue posting here and help other artist as well. @Durkel Hey thnks for you comment, appreciate it. Yes actually I made a realtime version of…
The only thing that Mari needs to win us over is a solid realtime preview with BPR support, along the lines of the one seen in 3DCoat and Substance Painter. Without it, it is pretty much impossible to know how things are going to look in-engine ... Last time I tried the Mari demo, came bundled with a less than stellar…
I imagine it's related to how the rendering of the material is separated up between passes at render time. The depth pass required for opacity is generally separate from the colouring in passes so they can't necessarily communicate fully with each other. I can't say I've ever seen this as an issue tbh. Illuminated glass is…
Hey man, it looks great! However I preferred the look of it during the outside-environments more (even though it's just the test area) since it had more of them nice area lighting + realtime shadows and clearer visibility. Nothing I don't think you can get into your dungeons, but maybe worth to consider. Perhaps opening up…
Cheers Vig, reunwrapped and retextured that desk because the uv's were too unique so I thought when textures are sized down for realtime they will end up looking blurry/poor. Latest design... (it's minus one object which I'm working on now) Just trying to get a nice setup in Photoshop to transfer into a web editor but…
That tech is awesome for realtime feedback during the making of the movie, but they still will need a lot of clean up and work done in post. It's not like games such as Last of Us just used raw mocap footage. Also large scale physics and destruction work cannot be done real time to the scale they do in movies. I think this…
This is just a small project I decided to do out of the blue. The purpose, is to work in big resolution ( 4096X4096 ), AAA pipeline maps. Also, at the same time, trying out real-time shaders between Knald app and Kodde shader in Maya. I'm pretty torn which one looks better but looking at it in realtime sure looks great! I…
Yes, that's what I meant with mip mapping. The mip mapping process blurs the scratchmap, and it looks more like molten ice with scratches now. You would need to adjust the mip bias in your GPU driver or try saving the texture without mips (if that would work in UE4) This is one of those things in realtime rendering that's…