Just after wrapping up my first of playthrough of D2 a few minutes ago (with Death of the Outsider sitting on the Xbox ready to play), great work, love the art direction in the games. Having to build assets to fit in a fictional world like Dishonoured, Would there be much Collaboration with the Concept Artists on wether or…
Here's a video that inspired part of my ground attack. Women's hammer throw http://youtu.be/yuKzQLYKvc4 Where I'm at currently.. Ground attack. http://youtu.be/ZYUyNc8GHKM Air attack. ( the spheres are placements, I imagine them to be dragon shape flames that wrap around his body then meet at his hands to be thrown.) Need…
yeah, on the other hand 3d.sk has some quite porny /is that a word lol/ shots as well. Not that I`m complaining or anything...:poly122: Photographer guy: "Great! Now to wrap it up I wanna make some closeup shots of you lips, then I let you go." Female model < smiles, and shows her face to the camera > Photographer guy:…
s0id3 is correct. One of the most common mistakes when modeling hands is to place the thumb on the side when in reality it wraps underneath at an angle. Ben Mathis has a really good tutorial on his site you should check out. He explains this in detail with a simple example. (checkout low poly character series: Modeling the…
Posting a front and side shot would help. The knee looks a little odd, the muscles along the shin are unusually defined. Muscle at the back of the calf (gastrocnemius apparently) looks high, or fully tensed, etc. Similar to how the sternomastoids seem fully tensed. The pectoral is wrapping into the bicep and deltoid oddly,…
you can have texture tiling in current consoles for an atlas as well. As the fragment shader can do the "wrapping" of the texture coordinate, and modern instructions also help with filtering issues at the border. But for older pipeline, ie iphone you wouldnt have that possibility. But for unique stuff nearly all platforms…
In God of War, the tree textures had a lot of hovering meshes to provide depth. I guess they used opacity on a plane, wrapped that plane around the tree, pushed the verts out a little bit, and used that mesh to provide some height for stuff like moss or tree bark that sticks out a little far. Just FYI in case you wanted to…
Hi everyone! I just wrapped up working on this stylized project based on a concept by Kemineko (link to concept/artist below). I've been wanting to try my hand at translating a 2D traditional painterly style into 3D, and absolutely fell in love with this concept. I'd love to hear any and all feedback on this so I can…
It depends how you want to create them. Will you create all the designs/shapes procedurally in SD, or will you model/sculpt/bake to a plane? You can composite the final material directly in SD, or create RGB masks for use in the material in-engine. It all depends on your workflow. Your example above is actually pretty…
I feel like maybe we aren't revered like many other artists because we have focused too much on "shit that looks nice" technically but not shit that moves us emotionally. It's a concept I've given a lot of thought to recently and am looking to explore when I wrap up my shit that looks nice project. I think there's a lot of…