Hello! I've wanted to model Jaina for quite a long time and finally decided to do it (for the second time, but now I'll finish it, someday :) ). It's going to be PBR/stylized. At this stage I already started refining some parts like the head and now I'm moving to the torso, almost everything is still a blockout. Thank you!
Hello ! I'm a hard sufrace modeler with 1 year of expirience. Expert knowledge of 3ds MAX, Substance painter, UV mapping, PBR texturing. Advanced skills in Photoshop Please, if you are interested - please contact me roman.pichurin@gmail.com My portfolio - https://www.artstation.com/mendicantes
Chadrick Evans, 3D Artist/Animator. Everything from PBR to stylized models can be done. I am capable of programming, technical art and rendering but my specialty is in sculpting/modeling. Here are a few samples of my recent work. email: chadrickevansbusiness@gmail.com portfolio: artstation.com/chadrickevans
Hey, polycount! My first post here! I'd like you to meet Shredder, my graduation project in XYZ School's character art class, STYL More shots of PBR version: https://www.artstation.com/artwork/lxxJEz And sketchfab with handpaint : https://sketchfab.com/3d-models/shredder-0a25f607c39f452694653c98d8ad20ac Enjoy and stay safe!
Welcome on this topic ! I am working on this substance and i would like to have your feedback about this work (Roughness, texture, Metal, etc ! Renders: My PBR textures: UE4: Do we understand enought the roughness and texture with few light ? Thank you in advance about your feedback !
Hello - I'm a 3D Artist specialising in 3D Character Art. Open to freelance work and able to create: * Low and High Poly Models * Stylised, Semi-Realistic or Realistic Models * Game-Ready Models (with optimised topology for Rigging/Skinning/Animation) * PBR Materials Portfolio: https://emanuwa.myportfolio.com/ Email:…
Hey all, just finished up an art deco lobby I've been working on, this was more an exercise in learning pbr texturing, basic modular modeling and substance designer as I am very new to the process. Anyway any kind of feedback and criticism welcome https://www.artstation.com/artwork/GX9gnN
Here is the Human shader pack solution for Unity 2017.x (PBR, Non HDRP) Ready to apply to your game characters Skin, Eyes and Hair. http://https//assetstore.unity.com/packages/vfx/shaders/human-shader-pack-135145 Video https://youtu.be/cuO4XtvMTZQ
The back face of my grass foliage planes are really dark. How can I fix this? I know how to solve it in the previous Unreal Engine, but I just can't figure it out in UE4. Custom lighting isn't really available now is it because of PBR? :/ Thank you!
This is my first ever environment modelling in 3dsmax. The scene was a small garage.I would like to get suggestion on how i can make it better portfolio piece.I will be bring it into UE4 and will be doing PBR textures.There's a sample picture of the wall that i will be going for this when i bring it into UE4.