Hi everyone, This is my first post on the forums. :) Since a week I started with shader programming (HLSL), but allready I ran into a stopping problem. I followed this tutorial, a tutorial to write a simple ambient shader. If I apply my shader to a model in Max 2013, or in FX Composer the model just dissapears. :shifty:…
Hello I am a graduate of the Game Development Program at George Brown College. I graduated in 2013 and I did not find any jobs. I regret not even trying to apply for internships while I was in school. The gaming industry is very competitive and I wish to further my training in the Game Design program (post grad) preferably…
Hello Polycount! My name is Igor Titov. I currently study at University of Hertfordshire in the UK and I am in my final year of Games Art course. I am going to graduate around May of 2013 and from now on onward I will try posting as much work as possible to get necessary feedback to improve my portfolio. Any advice how to…
Hey everyone! I'm a 3D-artist working at 'Chasing Carrots' a small indie gamestudio in germany . We've ported the game (we've already released 'Pressure' in 2013 on the Vision/Havok Engine) to Unity and did a massive overhaul regarding gameplay and graphics so we could also release the game for the new consoles. The game…
Of course ! But that's besides the point here. The point is that unlike other companies (like ... Adobe !), Maxon locks people who've purchased something out of using it. So the game to play here is, imho, to vote with ones wallet. But the silver lining is that things will even out naturally anyways. The top rows of…
@annah847 Turbosquid is 15 years old and I don't see huge decline of jobs because you can buy some props there. 3d is no different from other IT branches, it evolves and you have to learn constantly. Look back at 2013, only 3 years passed. People were texturing in photoshop and Quixel were just making first steps. Now…
Yes, The whole feathers thing is something I'm quite passionate about, as the lack of feathers presented on (now known) feathered dinosaurs kind-of helps the trend of evolutionary ignorance spread. This is art, though so I am fully aware that this is meant to be more artistic than scientifically accurate: I'm pretty sure…
The tool set to me does seem to speed up the process of some things. I mean, yeah, I agree that it all depends on the artist and their abilities to make the game actually work and look great, but would it be wrong to assume that some back end things might be taken care of a lot easier with an engine designed specifically…
Hey Zach! Really solid forms and design as I've seen before. If I were to be nit-picky, I think some things that would instantly improve your art would be to: -Get color in your shadows, a quick way to get that going is to use a gradient mask, or color balance your dark tones. Then add the color over top :) -If you want…
Among other things that video likely inspired and led to the development of programs like LightTable, Nightmod, and Apple's new programming language Swift. There are actually quite a few other "live coding" environments such as Extempore, Overtone and Sonic Pi for performing music and CG visuals with code (I think Sonic Pi…