I'm w/ thomas here, new tech means pricedrops on old tech. its more cost effective to buy models from 2 seasons ago. hard to imagine the video card I bought last year (july 07) for $280, is now $75 on eBay =(
this thread reminded me of this piece of news although its not game art w/e: http://www.news.com.au/national/spot-the-difference-artist-sam-leach-denies-plagiarising-dutch-master/story-e6frfkvr-1225853423386 he painted this: based off and won 25 grand in the process
I've seen that happen a lot. The easiest solution is to unfold as normal (normalized, etc), and then right click -> copy UVs, and then right click - >paste UVs. If I remember correctly, it's because it unwraps oddly and sets the W coordinate to something absurdly large that causes it to scale weirdly and not move.
so i decieded to create my own link model w/e.so heres the concept/idea heres day one progress of putting it all together. its really early. just doing mesh extracts to get piecs there so i can define them later.
I am a student of the 3D world. Here is the first piece i would like to post in my first online sketchbook. Feedback is definitely appreciated. HIGH POLY Trash Can model (Rendered in 3ds max) LO POLY w/wires and with maps applied 512 MAPS used
trudging along slowly. Any feedback welcome (hey I know this isn't a webdesign forum but...) landing page (will point contents to dadako.com) starting work on the logo, custom font as always: bothered by the W. I always end up building my own fonts for logos, but any suggestions welcome.
Given a photo of a piece of furniture in a room, and some h/w/d dimensions, generate an accurately scaled model. Bonus points if you can massage the photo into a decent PBR material for it, removing lighting from the albedo, and creating a decent roughness map.
Day 18, w/ an additional nightstand: Also took a moment to throw a few of these assets into one scene to see how they are looking together: The desk fan seems like it's blending into the dresser, so I'll have to adjust the values on the fan to help separate it.
Awesome !! nothing else to say. Do you think it's possible to make a small tutorial about how you made your textures ? I'm really curious of your process. And one time again....A W E S O M E
Allegorithmic's video stuff has been fantastic to get into the software with, but looking up a specific function later is a pain. Trying to remember which video it's in and where is very hard. The tutorials that I keep coming back to for years is text w/ good pictures.