Thank-you for the insight and I really appreciate all the comments. I'm not employed in the games industry, but I'm working as a volunteer 3D Artist for a small indie games developer. This is a non-paid job, with the possibility of payment and royalties in the future. I don't like being a quitter and I also don't want to…
Hi, Pathetic: 1. If you look closely at the geometry of the tower base you can see that it is not perfectly round and has some edges. Id say that the artist used over lapping UVs for the base. In fact, if you look even closer you will see where the texture repeats (look for a specific crack and then see where it repeats…
Mental ray aye? Interresting, most(including my own job) uses V-ray.. Althou, they're pretty identical. I can recommend "Essential CG Lighting Techniques" by Darren Brooker:…
@ derphouse : nice start ! Maybe it lacks a bit of rotation of the body for the sides, but cool! @ _adamturnbull: Looking sick man! I remember watching a video that said that a horse walk is like an ostrich walk cycle on the back and a human at the front :P. @ kelly.shawn : like Lee said, there is almost no weight in the…
I appreciate it many people replied feedback, critic and praise. Let me tell you little more for this work. This was my thesis project about nonviolence game. I thought we can make very exciting game without violence. This angel character has 2 healing tool for bad creatures. Big cross and bible. Why healing? I called…
Here´s my current and here´s the textures Still alot of work to do but I feel that I now have a better understanding on how to tackle this kind of thing. Looking forward to the next challenge, I think it will be better and I will be more active in the thread then Ive been on this one. Hardest thing about this challenge has…
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
**What I am looking for:** My request is for one that can create a rigged 'prop' model of one or two clothing outfits. I am lead to believe this is a more technical job. I plan on using the outfits for animation(s) I want to commission or to request the person(s) responding to this this post that answer, the same. **Other…
CSCOMIC IS NOW ON THE WORKSHOP! http://steamcommunity.com/sharedfiles/filedetails/?id=692813603 Hey guys this is my second entry WIP thread for another variable skin, but this time on the higher tier AWP. The 70's and 80's were a strong time for sci fi comics - one that is still running today from 1977 is 2000AD (Judge…
Hi! Ive been using Mudbox for a while now but this is the first time Ive had to extract a displacement map to go into Maya. So I followed a tutorial on how to extract it and set it up on Maya and well.... the result does not look good to say the least...the displacement map kinda just makes my character look really fat…