Hi, im new to sculpting and stuff. But i'm liking it at the moment. So to my problem. I have a Square(rectangular) shape that i've divided and smoothed out. What i want to do is sculpt a Plaster wall. Using Orbs Crack brush is helping me doing alot of the hard work. But what i want to know is how to do this kind of sculpt,…
Hello its been some time since i updated my stuffs here so sorry about that but here is my current progress , I brought my stuffs over from maya to unreal and made 2 lighting scenes , and i would really appreciate your feedbacks especiall on the night lighting scene because i am kinda struggling to catch the feeling Night…
@gnoop I tried using Weighted Normals on both the low poly and the high poly meshes, but it didn’t help. What I’ve noticed is that the appearance of the artifacts in Substance Painter seems to depend on the distance between parts of the mesh. However, I’m not sure what to do about that.
Here's a quick example of something I'm currently working on and my approach (the heel in the high poly at the end was modeled separately, but uses same approach) It's not finished and I'm still working on getting the crease details looking best possible, but I hope it helps. I don't know if there is 'best' approach, but…
I had not a very extensive sculpting training, small sizes mostly during my much younger years. And would say it doesn't overlap digital sculpting a lot IMO. Sculpting in Zbrush is much more brush interaction with always 2d screen image at a time like usual painting than actual sculpting really. Feels very different. Would…
Could I please get some pointers or some help on my normal map? I'm constantly falling into the same problem of getting black shadows and portions of my model not coming out smooth. I have made a cage I made sure it covers the high poly model and there's not that big of the difference between the low and high model but…
Hey Guys Haven't posted here much/before but I could use some help, so I figured I'd jump in. I'm working on a new project in Unity, full animation set with a character that has several cloth assets on the body. Nothing too intense, just strands that come off the forearms, and I'm trying to figure out which cloth setup…
Hey :) If you have nothing special going on right now, maybe you can help me with a school paper I have to write! The paper is about art/style guides and how they can help make the look of a game as consistent as possible. As an experiment, I've created an "art guide" that explains how to follow the art style of a game…
Hello guys, I've just asked this on the crydev.net forums, but it seems that people can't help or won't help me with this.. Sadly not even some cry-people helped me out with this.. So I want to try my luck here.. In the hope some1 could help me with this. Here's the Forum link, as I'm a bit lazy to rewrite everything, you…
A small trailer for my portal mod Chell's Legend. Hope you guys enjoy! Website : Chell's Legend [ame=" https://www.youtube.com/watch?v=a1KfeZnYqrU"]Lost Love Trailer[/ame]