=============================== Genetic Science A Portal 2 Mod using the Source SDK engine currently being developed by Winning Studios. We are currently recruiting 2D/3D artists & 3D modelers, show us your experience and there is small chance you could get paid! Email us a model, or a texture at…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
It seems in this case the ILM guy became an artist because he was already at ILM and often in-house applications are preferred - especially since they know your personality and work habits. You can see this transition in games where e.g. QA people transfer to other jobs such as game designer. In this case it matters little…
No easy way to lock it in without some serious mel surgery, AFAIK. I'm curious how you swipe so fast to first get to the controls section, but here's how to do what you ask. You're looking for [install path]\Maya2018\scripts\startup\HotboxControlsMenu.mel Or whatever your version is. Copy that to:…
No because either way you do it, you store a model on the GFX card and say "draw this model with these textures", with an LOD model your still saying "draw this model with these textures". Both doing the same cpu to gpu talk. Drawing nothing is always faster than drawing something. A diagram: A = lag time from cpu to gpu…
Looks cool, here is my critiques sorry if they seem knitpickish(yeah I made that word up). Horse: a) Rear feet are a bit hyper-extended for a normal standing posture. b) Realistically the armor on the front legs would really hinder his ability to even walk. c) Neck needs more definition, Rider a) Spikes need something…
Alright, Got it. Minor hiccup here or there along the mathematical road but I have a solution. Had to remember how to play with quadratic equations. So for an edge mask what we're essentially looking for is to modulate a hard edged mask with a more natural looking one at a specific point. Namely the point right close to…