Hi there! My name is Adolf Navarro and I want to share this project with you. I used iClone6 Pro and Sony Vegas Pro 12 in order to make the animations and the Video editing, but eventually I also used Photoshop Elements, Substance Player, 3DStudio Max 2011 and iClone 3DXchange 5.5 Pipeline in order to prepare some of the…
BOOOOO this game has so many things that displease me. first mode is fun, but not fun in a tripple a big budget game way. fun in the could be a lil web browser game. second mode slightly less fun than the first but still ok. i'm a violent man so i choose to wipe out all opposistion. and its just.. easy.. even playing on…
SITE: -Get rid of the splash page. Use as your homepage. -Find a new host, this one gives me pop-up/hover-over advertisements. It also load kinda slow. There's also a lot of delay on the on-mouse-over effects like glow and such, might be due to code or the host, I'm not sure which. Hosts don't cost much - I think you can…
Hey guys, I'm working on a first person red dot sight and I want this laser effect to really pop. I'm working in Unreal, and I have a camera and a weapon sight attached to it. The camera is free to move about the world and look in any orientation with the weapon following it. I've got some subtle movement of the weapon in…
Update! So I meant to post this earlier, but unfortunately baking the meshes took a little longer than I'd initially planned due to an unforeseen glitch with the arm high-poly... When I uploaded the last post, I had everything but the flamethrower attachments concepted and made - I've since then done a loose, simple…
I think you need to stop texturing and rework your low poly. You need to round out your cylinders more, and to do that you need to make a lot of cuts. Note: I'm going to assume that this is an FPS weapon, and am going to make optimization suggestions based on that. Your FPS views seem to indicate that it is for an FPS,…
#1. Stop hand painting your textures. Unless you are specifically working at a studio that requires it depending on art style, the majority of your time will be photo-sourcing. #2. Instead of making 1 single board texture, make a 1024x1024 or a 512x1024 texture and have something like 5 or 6 different board lengths on it.…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
I'm curious how people go about making a mouthbag. I've done a couple at this point and am finding it pretty awkward. In my current project I've got a LP and MidP version of a full body model in TopoGun from a ZBrush base model and am doing a HP now, which needs a mouthbag. Since I'm trying to match the LP and MP sculpts…
n-Space, Inc, fresh from our successful completion of Geist for the Nintendo GameCube, is staffing up for our ground breaking Revolution title and is seeking the most talented and dedicated artists to join the team. n-Space is located in sunny OrlandoFlorida, one of the largest and most exciting expansion cities for video…