Yeah. I've been looking at this now: http://www.turbosquid.com/3d-models/medieval-3d-model/266344 Anyway. Thanks, I will be finishing this one today, and rework roof and wood beams a bit.
Hello, this is a model that I was working on from time to time during last months. Today I had some free time and I took the chance to work a bit more on it, I think that it can be finished in a couple of days of work more. I hope you like it, as always crits and comments are welcome :)
Posted in the WAYWO thread, but then realised a few green channels needed flipping.. So I had a free afternoon, and after watching one too many Witcher 3 videos, I wanted to make some ground materials :)
Greetings all, Just finished up a piece, and wanted to share! Feedback is also incredibly welcome. :) More images and model viewer on my artstation: https://www.artstation.com/artwork/X55La
Just wanted to share some of my Favorite props from my team. Open to any comments or Critique. :) Thanks for viewing. Thanks for Viewing! Have a great Day! :) https://www.cgtrader.com/getdeadentertainment
I just finished this interior shot of a tavern. I hand-painted all the textures. Even though this is in UDK, I wanted it to still maintain a stylized hand-painted feel so I limited my use of the materials editor. So, only diffuse maps and alphas. Still not completely satisfied with it. Any suggestions?
Hi all, I'm starting to work on a new prop from high poly to importing into UDK, my goal this time to get a decent looking normal map baked. So far I've finished the high poly and would appreciate crits and advice. Thanks :] ref: