Update on the texture: Started working on this but i'm still wondering where to take it. I don't want to go overboard in detail as Lobo is quite barebones in terms of attire and colour.
Call it: Vortex It's simple, catchy, has kind of a techy feel to it, and it makes you think of Vertex. "Yeah I modelled this in Vortex". The logo could be a stylized tornado thing (put Vortex Logo or Tornado Logo on google image search and you'll get tons of examples). Later on when you release addons you could keep it…
tristamus - I actually tried to make the light brighter on the logo, but unfortunately it really washed out the logo, and didn't really make the overall image more appealing. Great idea though! :) Rhinokey- I didn't create the side painting itself, but I did create the logo with different imaging, and manual painting for…
Hi everyone! I've just started work on my final year project for my Games Design course. I'm working on a log cabin that can fit two scenarios. The first is a snow environment, the cabin would look like a fishing post on a frozen lake. The second is a beach hut, a desert island retreat. There will be trees on each, firn…
Hi all, So i'm new to the hand painted scene, and polycount. I don't really have any experience with painting or digital painting, so any pointers and critique would be very welcome. There is a lot of inspiring work on here, so i thought i'd get some motivation going for my own stuff too and log my progression. So here is…
Hello! I'm Peng Zhong, design lead for Cosmos (https://cosmos.network). We need a cyberpunk unicorn and rainbow illustration as soon as possible, preferably finished by Friday the 13th. The painting will be used as the backdrop/mural for our trade show booth. The full printed size is 3 meters wide x 2.44 meters tall.…
Description:
We are looking for a skilled UI/UX Designer and Animator to create engaging spine animations for our game, which is available on both iOS and Android platforms. You can learn more about our game by visiting our website: cardroom3d.com. Responsibilities: * Develop and design spine animations that improve the…
We've made a small update to the Escape contest page regarding the use of logos. The changes are as follows: * In addition to your name/team name, the title of your entry and the Escape logo we are now asking that you include the URL to the contest page. This information does not need to be prevalent, it just needs to be…
Hey everyone, New build ahoy! Over the past month we have been hard at work adding a bunch of great new features and fixing bugs! Build Number: 20141106001- November 6th, 2014. New Features, Improvements and Optimizations * Added Resolution Constraints option to Global Resolution Automation to force Pow2 textures. * Added…