I am looking for games where i can learn while playing it. It can be environments, animations, vfx any genre really. But you gotta point it out. - I played games like AC Odysseys and learned a lot about trim sheets and modular buildings. -Played Hades and learn a lot about 2d game environments ?? What other games would you…
The Company Skyborne Games is a Los Angeles-based indie game startup creating core games on the mobile platform, founded by former Riot Games developers - the team behind League of Legends. We believe that a small, highly focused, multi-discipline team of talents can create amazing games that will win the hearts of our…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
I use both GPT and Claude. Whenever I run into a problem and one of them starts losing the thread or hallucinating a bit, I make them challenge each other. I'll tell GPT, "Claude said this..." and then I'll do the same in Claude, passing the responses back and forth until they converge on a solution. Surprisingly, this…
Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
When I was a kid games were more than just a DVD box with the disc in it. Awesome came with a psygnosis shirt and greeting cards with ingame graphics. SWOTL had a thick book with tactics, infos about WW2 and blueprints of almost all planes in the game. Several Ultima titles came with large maps of the gameworld, at least…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets. Project Details * Style: Hand-painted * Textures: 1 × 2K Base Color map only (no normal/support maps) * Modeling: Low-poly models only (no…
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
Hey, I'm creating a game in UE5 for myself in the evenings. An action horror in the future. I'm currently working on mounting weapons on the heroine's body. Anyone know of a good tutorial on how to embrace weapon straps by simulation? ?