Yeah that's not the behavior I see. Did you check the Help file? The video they have is pretty instructive. https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-169906C5-CBC4-45CD-8DFB-F716D51D6168 I'm betting you have some non-default option enabled, or you have some other constraint active on the object. Some…
Do they have Nanite enabled? If so, try disabling Nanite for those. According to the UE documentation, currently translucent materials are not supported with Nanite.
Just wanted to share some advice on the Editor. Couple of things have been bugging me for a long time, and only recently I've figured how to fix or explain them. 1. If you are using Parallax Occlusion Mapping feature in your materials, you may be familiar with this issue: ^ PoM off ^ PoM on To avoid incorrect self-shading…
The actual models that go into animation are still done like what's shown in the OP: manageable base model created in a very clean way by whatever method most suited to the shape required and/or defined by what the software supports - and then subdivided as needed. What's changed is the complexity of everything going into…
INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who is interested to join Hephaesus Softworks. I am looking for someone who wants to join the team for a long term. We are looking for someone who can work 10 hours a week. Every team members will have freedom. For…
Hi everyone, Let me present a very simple practical example, Modeled in 3ds Max 2025 and baked in Substance Painter 11. Low / High Normals When I do the bake I always have a problem where a light jump can be seen in the area where the seam is. I understand this is due to the normal bake; the test was done using averaged…
Ok busy wrapping up this project, had given up the ghost trying to follow my brief I'd initially penned when Brawl2 kicked off back in May. Anyway so just in the last three wks decided to pivot across making a 3D concept....well sort of, that seems like currently it's predominately morphed into something else entirely but…
So I've spent the last few days trying to figure out how to do blood particle with water interaction like in Ghost of Tsushima but in Unreal Engine 5, but I can't seem to figure it out. I know the particles are dynamic according to this blog (need to use waybackmachine to enable gifs) , but how do they turn into clouds…
No, they won't. It's annoying but there isn't much that can be done about it. If you remove an edge loop, Blender will seemingly obliterate that same edge loop in the UV island. There are ways around it though, if you go to your 3D view port and click on the 'Mesh' menu, enable 'Auto Merging' (Should be at the top). Then…
INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who can help us with our project. I am looking for people who can work at least 5 hours a week. Every team members will have freedom. For example, if you're a Programmer and interested to join the team, you can create…