Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Hey there! Mary-Margaret Network has partnered with the industry-renowned game development college DigiPen Institute of Technology to locate a veteran 3D artist with lead experience to teach at their Singapore campus. The ideal candidate will teach courses in game environmental art, character modeling, texturing, rigging,…
Hey P-counters! Thanks for coming by my thread! Here's some art! This concept is a quick doodle I did up as a design for a little diorama project I want to do while I wait to start a collab project later in the month. It should go by pretty quickly, but will be a fun way to experiment with mood and story telling in a small…
Also Known as the "Ric Flair Big Gold", and the"WCW World Heavyweight Championship", but mostly known these days as the "World Heavyweight Championship". Just a little project I started a few days ago for fun. Also because the WHC belt from the recent WWE games doesn't look very cool, it actually looks very awkward…
Get your Beta keys before they are gone! (EU ONLY! - EUROPE ONLY!) http://gamers.eurogamer.net/giveaways.php?id=87022&claim=true the game itself: http://www.apb.com/ (the client is an 8Gig download) its like GTA but an open world city MMO with guns ,cars and gangs, its made by the people who made the crack down game and…
Probably a rather weird question, but what is the best way to model velcro for ingame use (using cryengine, but generally would be fine :P). I'm modeling a Remington 870 MCS shotgum for a unannounced mod, and it has a velcro attached shell holder on one side, and I thought it would be interesting to use this in the reload…
Hi guys, I thought I'd show off a track I made for a game I'm making called KartSim. These shots are about a year old since I've been programming the physics for it, but I'm about to get back into the art side of things so thought I'd get you guys to critique it. The shaders have all been written by myself and another guy…
So yeah this is really really nothing special. Figured out turbosmooth and some other stuff and figured i'd try making something that i'm familiar with. Sooo it became a surfboard. Prolly very very bad lmao but heck first try ever and still wanted to post it so i (and others) can see/follow my progression as i'm learning…
EDIT Finished! [SKETCHFAB]875bf4d8915b4c20836cd75f3b480900[/SKETCHFAB] See latest comment for more images! Hey everyone, having a break from my other project for now, been working on this. Some of you may have seen it in WAYWO, but I think I can make an actual thread now: C&C welcomed! Though it's only a High poly right…
So, some sources say that the 'tech demo' was actually a trailer for the game in production. Holy frickin' hell! Article: http://www.ps3land.com/article-312.php Tech demo from last year: http://video.google.com/videoplay?docid=8711534319174422036