Probably a rather weird question, but what is the best way to model velcro for ingame use (using cryengine, but generally would be fine :P).
I'm modeling a Remington 870 MCS shotgum for a unannounced mod, and it has a velcro attached shell holder on one side, and I thought it would be interesting to use this in the reload animation.
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Not many polys, very easy to do, you just need to model one velcro piece in highpoly, instance it in a long line, bake that down to get the normals/opacity, and use that on a set of lowpoly planes.
Just my 2 cents
Admittedly I probably wouldn't do it myself in a FPS weapon model, but if you wanna show off and do something awesome then it might be worth it.
It's going to be in the cryengine, and it will be viewed from a couple of different view points, from the rear when using it, and side o when reloading/adding attachments. could I create a box with alphas for the fibres, and just scale it in on itself, while keeping the UV scale the same, to get the layered look?