I had a very busy weekend...(shot another film)...but I managed to get a few new tracks done for everyone: On the City/Urban 2 page, we have: "Our Block" (looping) http://soundimage.org/city-urban-2/ On the Chiptunes page: "Rockin' Pong" (looping) http://soundimage.org/chiptunes-2/ And for aerial videos (or perhaps other…
Hey, so I want to change my tiling based on texel density but for that I need the texel density in runtime somehow for my generic material library. Ive tried DDX DDY for screen space UVs but that dosnt work. Tiling by mesh bounds or so also dosnt make sense. One idea would maybe be to calculate relative distance from 2…
Continuing along the road of making Hand Painted Assets I was making a mana Potion and got to texturing and ran into 2 options 1. Use Geometry and 16 Bit Alphas for depth inside the bottle 2. Just Paint like normal (No Depth inside Bottle) Opinions & Critiques on Option 1 or 2 would be really appreciated Here's where it…