Also, someone PMed me about how I did the lantern shader. I thought I'd just post it here and share. For anyone that's used Unreal much, it's pretty simple for most, and could be done better. Anyway, here's the shader with the explination after: So, this is basically a masked Fresnel shader. Starting off at the bottom…
A very quick go at the lighting today, I'm shooting for a vibrant colourful scene that gives off this kind of vibe: Lighting is something I've limited experience with and I've only tinkered around with a BP skysphere, skylight and directional light so far, but I'm feeling better about the environment already. I've put the…
Update here folks, I need to be wrapping this up this week. Thanks for everyone's feedback thus far. I pushed the lighting to match the source angle some more and provided a more late afternoon feel. I also broke up the shoreline with two different rock variations as well as a dinosaur skeleton to provide visual interest.…
EIGHT UPDATE : End of fight. The main animation is finished, I'm starting to add the details like muzzle shots and impact. Then adding some lights, and it's good to be render :D And since we got more time to the date limit, I might do an introduction and an ending into a cinematic way to this action sequence ! [ame]…
https://www.artstation.com/artwork/e0d3qG https://www.artstation.com/artwork/e0adLZ Breakdown: https://80.lv/articles/old-western-general-store-in-ue4/ I've been working on this general store for a while and I'm at the last stage of the project, playing with post-processing and lighting angles, trying to get them just…
I think the layout is absolutely fine Sage. But you are going to show wires somehow yes? Youre talking about page layout on a webpage right? It's pretty important to add wires, and the stats of the model. Polycount etc. Btw, I think the quality here is definitely professional enough to get you a job. My immediate thought…
Hello Polycount, I'm working on a character for my game. It's also going to serve as a main piece in my portfolio so I need it to be as good as possible. Lore The initial description I gave him was a werewolf samurai in a Sci-Fi theme. He ended up being more an upright wolf than werewolf. His entire race has been enslaved…
good environment work, I like the night time lighting a lot! the pillars bending in 2 directions as they go up are a bit odd! I think the day time one would look better if you had a nicer sky, it just looks like an empty gradient at the moment.
Hello Allegorithmic team. In Substance Painter, it would be very helpful to have the ability to lock the lighting direction to the current camera - similarly to the way all 3d programs have a point light coming from the camera for their realtime viewports. That way the user could manually rotate the environment into an…
Yeah ive done some dynamic clouds from a light, works but would be nice to have to shadows from the skydome. looking really good :) Do you have the night day working inside matinee? or is there other ways to do it?