"Im just confused to how this fits into a current 3D game modelling pipeline if at all" That's probably the most important part to clear up isn't it ? Let's assume that the end goal is an in-game asset indeed. Well, there are many ways to get there, the main two for detailled and realistically shaded games being : A : a…
[short version] Hi all, not sure if this is even possible, but is there a way to keep the Texture Coordinates from a Procedural material, yet have them apply to a model using a different Texture Coordinates method? Possibly via Mixing or Math? [long version] I have a Procedural material which was made on a Plane using UV…
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Hello Your art is amazing. I think you are looking for a paid work but if have time for volunteer work we can talk for the details. We are 16 vlounteer people who are developing a side scroller action adventure game. https://twitter.com/adanathgameEN/status/1423897095006834690?s=20 https://youtu.be/ap40Pxe6nts We are…
At my previous job we used a consistent folder directory, along with using our initials when naming textures so we didn't all make Brick01.tga when working on the same project. Keeping a universal way of organizing things was pretty important as we'd be updating visual environments from 15+ years ago on some occasions, and…
Hello, I am 3D artist with experience in creating 3D environment and Prop. I currently looking for full time job(remote) or freelance work. Thank you for checking my post! My Skills - 3d modelling(organic and hard surface) - texturing - shading - rendering PORTFOLIO LINK https://www.artstation.com/hicham…
Hello everyone, I've recently started a new project, it's a fantasy cavern environment, pretty much like a sanctuary for someone, it will be built in Unreal Engine 4. This will be in third or first person view. So far I've gotten a lot of it blocked out in Maya, using character models to help with scaling and spacing. The…
[UPDATE] Latest Update: This is the remains of my BRAWl entry. The BRAWL deadline ended up coinciding with a work deadline. Push came to shove and I abandoned ship. But I'm back on it now and plan on re-purposing the assets for an environment thats a little more expanded. I'll probably try and keep to the 4096 texture map…
I'm looking for an environment artist to create assets for several (currently 5) environments. I'm not 100% committed to a specific direction, and would love to work with someone who is keen to bring their own style to the job. That being said, I'm currently leaning towards a 'Flame in the Flood' type vibe - gritty…