No matter your Indie or large game studio, your game Art to looks Great! https://www.rt-pro.com/ * Concept art * UI/UX * Character design * Level design * Environment design * 3D Modelling * Animation * VFX * Cinematic / cut-scenes https://www.rt-pro.com/portfolio We can cover all for you! With over 200 artist we always…
Hello Your art is amazing. I think you are looking for a paid work but if have time for volunteer work we can talk for the details. We are 16 vlounteer people who are developing a side scroller action adventure game. https://twitter.com/adanathgameEN/status/1423897095006834690?s=20 https://youtu.be/ap40Pxe6nts We are…
Hello, I am 3D artist with experience in creating 3D environment and Prop. I currently looking for full time job(remote) or freelance work. Thank you for checking my post! My Skills - 3d modelling(organic and hard surface) - texturing - shading - rendering PORTFOLIO LINK https://www.artstation.com/hicham…
At my previous job we used a consistent folder directory, along with using our initials when naming textures so we didn't all make Brick01.tga when working on the same project. Keeping a universal way of organizing things was pretty important as we'd be updating visual environments from 15+ years ago on some occasions, and…
Hello everyone, I've recently started a new project, it's a fantasy cavern environment, pretty much like a sanctuary for someone, it will be built in Unreal Engine 4. This will be in third or first person view. So far I've gotten a lot of it blocked out in Maya, using character models to help with scaling and spacing. The…
[UPDATE] Latest Update: This is the remains of my BRAWl entry. The BRAWL deadline ended up coinciding with a work deadline. Push came to shove and I abandoned ship. But I'm back on it now and plan on re-purposing the assets for an environment thats a little more expanded. I'll probably try and keep to the 4096 texture map…
I'm looking for an environment artist to create assets for several (currently 5) environments. I'm not 100% committed to a specific direction, and would love to work with someone who is keen to bring their own style to the job. That being said, I'm currently leaning towards a 'Flame in the Flood' type vibe - gritty…
Hello I’ve been looking into videos and books on how buildings are constructed. From an environment game artist’s perspective, I’m mainly interested in understanding materials, architectural feasibility, and how real-world construction informs believable design. Does anyone have any must-have resources or golden nuggets of…
Here's some process for you guys -- my environment was the Atrium/Garden. BSP blockout shot; where it all began. Just beginning on textures here. First time using SpeedTree, too; I don't think they turned out half bad. Blocking in major points of destruction. Last shot before the intense destruction pass. Playing around…