And i cannot find any resource online either. Snif. I have mudbox and zbrush in my disposal for the time being. I only know about subdivision baking so when i add anything extra i dont know how this can be added to the main object's normal/diffuse map!
So just as the title says does anyone have any insight on how to get pockets to work properly when animating a character using them? This is obviously done during the rigging process but my problem here is that I have one piece of clothing that needs to be simulated using cloth but still has pockets.
Hello.
I have question. I used script on my IK controller and now I want to delete or edit already existing button that I added by that script. How I can do that?
How to export camera animation from 3dsMax to Crye ? Or any better tutorial or hint? http://freesdk.crydev.net/display/SDKDOC3/With+3ds+Max I'm working on cinematic made in 3dsMax... Thank you in advance
I have question. i open a mesh , i check UVW . i see UVW of mesh is rectangular. I dont know. how can change it from square to rectangular Sry English .
I'm trying to assign if $ != undefined do deleteModifier $ 1 to hotkey. Everything works fine but gives error if object has no modifiers. How to check if object has got (or hasn't got) any modifier?
when i drop XoliulShaderUI.mzp it will successfully installed but i cant see xouliol shader in material preset how ever i use direct3d. i dont use nitrous so what is problem ??
How did the people involved in this not at any point go " This is too much. We should probably tone it down" ? Pretty amazing how it's reasonably well edited and cut etc, but the content is total bollox.
I have a good grasp on modeling, and modeling game assets. My only problem right now is modeling around a pre-existing game asset, say a male Nord from Skyrim. My question is How on Earth do you model around tight areas around the underarm and the fingers? There, I am at a loss. :poly127: Any replies to this question would…