Got it working. Holy smokes, I can't believe what I did just worked. Definitely in foreign territory when it comes to all this new fangled blend shape transfering mesh attributes stuff. Anyway, for people who stumble upon this: In your modelNameShapeOrig node, uncheck "Intermediate Object" on all your blend shapes (not the…
Hey guys, yet another person here who is struggling with understanding baking and modelling principles, and how to get good results. I have spent the day today experimenting with many different methods and settings, all with varied results. A result I am 100% happy with is still eluding me, and I hope some of you may be…
Company Description A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility…
Hi! There are known cases where adding a group within a group can cause problems, it does not seem to happen all the time though and its something we´re working on fixing, you should be able to add a smartmaterial within a smartmaterial! When adding a smartmaterial with c+shift click, they are sometimes created inside of…
Since my last post I've done some minor design changes, but most of my time has been spent going back and re-highpoly-ing all of my blockout geometry. In that vein I finally came back around to the placeholder parts where I had planned from the start that I would be shrinkwrapping over tubes. I've always thought cloth…
:) I'm currently working on tiles for the kitchen and messhall. Which is a pain, because after blocking in most shapes you don't get that satisfying feeling of seeing everything coming together. The shapes are all planes so far. :P I have run into a snag, which I may be able to solve easily, but I haven't tried that yet.…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]The Level Designer will work closely with the Game Designer and Programmers to help implement all interactive content in games. The successful candidate will mainly participate in producing and designing levels, as well as script all…
Hey! I am new at Polycount. Wanted to share my last work. This project is 100% my own work — everything was done from scratch in over four months. All scene parts been made in UE5. Hope you will like it! More stuff and details here: https://www.artstation.com/artwork/0lr43e Original concept by: Nick Keller
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…