Hey Arthaven! Thanks so much for response. Okay so I understand the whole triangulate before normal baking and all that I can confirm this mesh is pre triangulated. By accident I ruled out the mesh being the issue. The exact same mesh retains it's smoothing groups in a fresh Marmoset scene but not in the scene I'm using to…
Yup, what Johnny said. Why do you need all of those materials in the editor at one time? You aren't locked into 24 materials in your scene, but you can only have 24 materials on your "workbench" at one time. That's all the material editor is, a temporary spot for you to put materials that you're working on. If you reset…
just exported my working obj from the lagging scene and imported into that new scene again. This for some reason displayed 4 different groups (one at the top of the outliner with the polysurface, 3 with nothing at the bottom of the outliner) after deleting the ones which were apparently empty I noticed the pivot point is…
Well here we are, I am finally at this stage. When I started this module I did not believe I would have managed to get to this stage, but here it is. Here is the animation in it basic stage. I see loads of changes and I may render a scene to two. Luckily the flashing of the polygons on some specific scenes are not that…
Jeeezzeee Dr1ver, you are KILLING your scene with this lighting :( Not to sound too harsh but what exactly is your colour scheme you're trying to reach? I think you need to go back and first decide how your lighting will help push your scene instead of bury it in light shafts :P (which is whats happneing now) Also... your…
Hi guys. Yesterday I started a fun project - cyberpunk city environment in UE4. Today I completed rough blockout in 3d package. This scene will be sat at night. Also there will be rain and lots of emissive things too :D . I made a little plot for environment: The scene takes places in imaginary Hydar City. A few days ago…
Hey Polycount, first time posting here so here goes. I've been working on this Environment for a few weeks now, and I could really use some feedback. It's an abandoned russian subway from the early 2000's, and I'm trying to give the scene a chilling vibe. The environment is not from concept. I can link my ref board if…
We are trying to build a scene that keeps failing. After a search on the forums it looks like the error we get is because the sharedassets0 is exceeding the 2 gig limit. A suggestion in that thread was to break the scene into asset bundles. I don't have any experience with asset bundles and am having some trouble getting…
Hey just a quick question for you guys. I'm no techy so I'm ignorant about a lot of stuff when it comes to game optimization. AS I was thinking about a game prototype and got influenced by some art style I've just seen, I was wondering what's more hard on the Ressources (CPU/GPU/RAM,etc.) ? Polygons or Textures? When I…
Having done various animations these past two months I thought I'd do something different. I used Maya, Arnold and Photoshop to create the scene. MK 1 Tank - Advance! Development Scene After having built the model early last year I was able to focus on the environment, the grass was made with painteffects and was build…