Hi I'm stuck with maya again. Looked everywhere but cant find how you set the pivot options in maya for the following: I have lots of separate boxes each with a face selected. I want to scale them at the same time BUT with each box using its own pivot so that the all scale in on themselves and not towards one pivot shared…
Started doing concepts for a poisonous monster that would be made up of a snake, a scorpion and a humanoid upper body. I currently have a lineart pass for the creature's main body below. The humanoid section of the creature is still very rough since it's the part I'm the foggiest on: But I've been having some trouble with…
Hi there, so I have an empty layer which I added a paint effect to and drew some displacement. I forgot to turn on roughness at the time of painting and so now I have no roughness information in that area, is it possible to somehow convert the painted displacement data into a mask or something. My only thought at this…
Hey. I've trying to get this solved but the result is always the same in low poly, specially I'm trying to create this mesh; a platform connected with bridges and I created 3 UV snapshots for all this. However, I'm not sure about the distribution of UV shells, their size or anything else to fix. Here I'm leaving some…
http://www.clipstudio.net/en/purchase Full disclosure though, I'm still using MS4 EX (I think you can still buy it for $24 more or less). If you combine it with Krita, it's actually pretty good combo if you also have to color or paint your line work. Even with the high res templates MS uses Krita brushes can work smoothly.…
I am starting to use it as well, they do have a DOTA 2 preset that spits out the correct files (as far as I know). Beyond that I suspect it's just like any other 3d painting suite... you can poly-paint in it and since hand-painting in 3d can be done in other programs (like mudbox) and other users utilize mudbox works just…
Hey thanks for the feedback! "aside the cloth, that lacks definition and is just blobby" you are right, but really from the reference images was hard to understand if that was leather or not... so I went with leather. About the weathering, yeah well, I prefer be very subtle with details and weathering. Yes I've used mostly…
Hey guys! Long time browser. First time poster! Looking for critiques and advice on my progress on this so far. It is my first real hand painted prop that involves lots of parts. Texturing in 3DCoat and PS. Modelled in Maya. These are jsut screens from 3d Coat atm. Will setup and light in marmoset. Some in the renderer and…