Working on a modular building with one Uv tile. Looking to be bring some variety into that brick. The windows will be treated as a separate texture element also with it's own uv space. I divided a plane into different parts and used vertex color to mark the various trim sheets
Hey :) I think the trimsheet textures could be a bit improved: - Some edges bit smooth/undefined - Some edges/trims are missing bevel - Very strong light up of edges in base colour. I would keep it more subtle. - The green hue seems very saturated to me. Then here would be an option to have a more default stone colour and…
Hi! What became of your last thread? You got a few suggestions there, where you not able to take anything from it? Why not update the thread and get more eyes on it? Deleting the original text and opening a new thread basically repeating the question will just disperse information - and in my opinion is somewhat…
In the case where you're projecting a decal onto a texture in anything other than UV space the texels in a decal are never going to line up with texels on the target texture. As far as I know, every stroke etc in painter is projected and as such this isn't possible I would expect it to be possible to generate an sbsar…
Hi! Not sure what I'm looking at with the atlas you shared, but it isn't fit for tiling by scaling the UV coordinates. I would use multiple (smaller sized) textures and scale the UV0 coordinates in the material to achieve the desired texel density (well, or you scale the UVs directly in your modeling app). You could use ID…
I'm having trouble with a shader i've written. up until now everything seems to work the way i want it to work, and i'm happy with my progress. this is my first time writing a shader, and i've not got any programming or code background... so please bear with me. i'm just a character artist trying to expand his skillset! so…
Finished all the maps trying to define these materials as much as I can. Any crit greatly appreciated, aiming for the best I can get here trying to push quality. I want this to be as efficient and game friendly as possible as well. Materials im trying to mimic: 1. Pot metal: plating/ dark grey cheap mixture metal 2.…
Selection created by Magic Wand Tool in pohotoshop is distorted as shown in the image I am currently working on 3d texturing, creating masks from UVs and drawing textures for each UV. I am trying to create a mask from the UVs and draw a texture for each UV, but for some reason the selection is distorted. I have never had…
I am in dire need of help. As you know, Windows 11 update is coming up and I desperately do not want to use it. So I've been testing Linux Mint (ubuntu) for the past weeks and I'm finally at the stage of testing windows .exe files to get my work done on Linux. The issue I'm running into is the Maxon App. Without logging…