Oh my god. Is this really really necessary? I mean, what's wrong here? I'm following this thread and waiting for updates, but then it just turned into a psychological treatment thread!!!! C'mon guys! I know it's hard to see lots of new threads, but it's not the end of the world. Let's help the bro! Vavavoom, did you…
Matroskin:Thanks man, coming from you it means alot. I really loved your latest environment! myles:Trying my best to make things look epic! Decals will come for sure, but for now I'm doing what's possible to have it looking good without. :P Visceral: Thanks mate, but I can assure you I'm not the only one. There's guys at…
Some screenshots/progress: This place is still under progress (in fact all the map is) so feel free to give ideas on how to embelish places. I dont always find the ideas myself. Here a proper view of the waterfall pit. We have a broken woodplanks bridge on the way and a big dead tree scheduled on the right to help the…
UPDATE: May 19,2008: (not sure if this is ok, but im posting my xna game progress) Ok I decided that I'd spend the little time I have learning programming( for fun ) and this is the result of couple of days programming in c# and xna:. Im hoping to create a 2d physics co-op game with it. So the 2player will need to help…
Hi everyone, it's my first time here at polycount. I'm actually a student in video games at NAD centre in Montreal, I'm going to finish my studies in about 2 months. Our last project is goint to be a still and my theme is the army, I want to make a c-5 galaxy loading scene. I've already modelled some props that I'll show…
Hey everyone! This is my first time posting in S&C after lurking for so long! I just finished this project that I've been working on and off for about the past two months. For this project I've used: Modelling - 3ds Max Baking -xNormal Texturing - Substance Painter, Photoshop (making alphas, tweaking decals) Rendering -…
C&C's are very welcome! UPDATE: I return to this project after over 2 years of a "break". I'll be starting from scratch, aiming for a look closer to the original concept: *sigh* ... 8 years later. I feel like there's an ocean between me then and now. In knowledge, skill and bitterness. I've been thinking about this project…
My intention is to create a hyper-realistic M60A3 with materials. I started with the measurements from the Army Technical Manual and created the road wheels, drive sprocket, support rollers and idler wheel to the exact measurements. Probably a mistake to start this way as the reference orthos I found at the-blueprints.com…