CLOSED Hey everyone - thanks very much for the interest in the project... however, we have already found someone for this role! We may hang on to some of your names / portfolios for future jobs, though - you all are super talented! --- Quick Summary --- Goal: Define an art style for a real-time 3D game Input: Description…
Welcome, all! Time to kick off the next Monthly Environment & Prop Challenge for 2019! Thanks to all those who voted for this Challenge - it's always more fun when the community chimes in! :) Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some…
Hey guys I have decided to create a Dwarven environment based on this beautiful piece of Warhammer concept Art. Here is the blockout of the scene. I am currently in the process of sculpting one of those giant head fountains. I will post that up as soon as it is finished.
Hi, Here's some images of my latest environment work. Made with UE4, modelled in Maya, sculpted with Mudbox and textured with substance painter/designer. You can see more high res screens and a fly through here: https://www.artstation.com/artwork/aPkm0
Hi! Just finished my new environment piece, would love to hear what you guys have to say! :) Critique welcome of course Also on artstation.com/alexanderlyreo
Hello everyone, here is an environment i've been working on for the past few months. I'm happy with how it turned out and any feedback + CC is more than welcome :) More images on my Artstation:https://www.artstation.com/artwork/2xEkLJ
This is a small environment consisting of a portal underwater, it should lead to another world. Only thing that is not low poly is the bubbles. Since there are no particle FXs in Marmoset (that I know of) I took some spheres and made the material within the engine
Hey guys! I'm doing a 3D Diorama based on Rudy Siswanto's concept (you can check his awesome blog <a rel="nofollow" target="_blank" href="https://crutroom.blogspot.com/" title="Link: http://crutroom.blogspot.com/">here</a>). This is the first time I'm doing an environment for real, so all feedback you can give is really…