Hey guys I have decided to create a Dwarven environment based on this beautiful piece of Warhammer concept Art.
Here is the blockout of the scene. I am currently in the process of sculpting one of those giant head fountains. I will post that up as soon as it is finished.
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Sadly the module is due in on friday so I havent been able to spend half as long as I would have liked to on it.
At the moment I am fairly happy with the lighing setup but I need to change the color of the heads from a hot orange to a dark brown to match the boiler. I also need to change the color of the pillars by the heads to a more grey color.
I still have to finish off texturing the boiler and elevator shaft oh and finish off the rocky wall textures...still allot to do
[ame]http://www.youtube.com/watch?v=j-C_t8t9aeM[/ame]
Well, at least texturing seems to become more consistent than what it was before I think
Right now I would have 2 major concerns:
1) textures despite being consistent suffer some "mudyness". The wall texture feels like dirty concrete (the decorative pattern is not really obvious and feels like gracks and dirt).
2) lighting does not really correspond to light sources which u have there.
There are even few fires right near the wall and there is no orange highlight on the wall... Overall it would need to be much darker in the upper part and more warm colored in the bottom part.
Not to mention the green tint which comes from nowhere...
check out Jason's dungeon environment for some cool lighting: http://www.jasonlavoie.net/images/PortfolioNew/Images/Renders/DemonThrone/DemonThrone_01.jpg
That is why on cgsociety I mentioned that u might wanna review your architecture cauz if u want to have more lighting for the upper part u'll need to have maybe some hanging chandeliers which will require a bit adjusted ceiling geometry.
Really sorry if I did not take all of your suggestions into account. I ran out of time and it was a nightmare trying to come to terms with all of the snazzy post processing and environment effects in UDK.
I agree with the lighting, using a skylight made the entire scene bright and caused that strange green lighting. it would have looked much better if it was lit soley by the fires and larva. All of the flame lights would have helped too, I think the areas where there was no flame light on the wall were just particle effects , ooops!