You're showing the painted high poly versions, the texture and normal maps, and the low poly mesh, but you're missing the key thing to show here: The low poly mesh with the color and normal texture on it in a game engine.
Looking into creating some snowy hilly roads and have a workflow in mind, but seeing if there's another, better way to go about it. My road is wide enough for 2 cars to go with some space in between, and I need to get some snowy tire tracks going down the middle. Using a tiling snow texture with tire tracks built into the…
Hi everyone! I hope someone out there may know how to solve this! I'm facing an issue while trying to bake a high poly to a low poly in Maya 2020.2. I tried to use the Transfer Maps and output a Normal Map, but everytime I bake the UVs seams and the edges become visible on the low poly - screenshot attached. Both my high…
younger people believe things that make easier to exploit - i.e. get them to work for less than they are worth, whether that is by lower wages or coerced into working too many hours. When I was younger I thought that the higher you go up the ladder the smarter, wiser, better people would be. Not the case in my experience.…
Some 2d stuff. I was going to draw something wise today but lost my inspiration during a boring work day so i started scetching mindlesly in photoshop. Then i got a bit carried away rendering it. Here's the result. Don't ask me what it is. more something disturbing.. (edit) now watching this at work with better monitor i…
I moved forward the chest to increase a bit the drama on the pose ( thx Joe :) ) but I don't wanna go further than this since the dwarf is at the moment when the blow starts, and the chest should be more vertical than on a charge - rush - onslaught is. In addition, the flexibility and mobility of a dwarf is very restricted…
Thanks for the crits, guys. Made the changes and it looks much better. Needs a slight color adjustment to match his other blues, but I've already taken care of that...just didn't get pictures :) Slow going on the shoulder slot...trying to get the hang of these curve tools in Zbrush. I'm hoping to get it at least ready to…
Overall the game doesn't give the feeling that you're piloting a huge mech, it looks more like you're a soldier in a theme park. Do the weapons have to look like that? They look uninteresting right now, downright boring. No interesting silhouette, no fine details, etc. The Positron Rifle really stands out between all those…
Cool idea! Game cam is really important so be sure to look at the 3/4 perspective. For the locomotion watch the spacing and the loop. Right now he's moving slow to the left and quick to the right. There's lots of arcs to track here- especially in the board itself. The motion might be a bit wide (if it were to be…
Small update I managed to squeeze in amidst moving and having friends visiting. Hopefully in the right direction. Otherwise continuing the low poly retopo. I think using Zremesher without proper guide curves and knowledge was a bad idea. Its slow going and some loops are so uncooperative. Learnt.