Hey Polycount! I would need help with a problem that bugs me from a long time - textures. I use substance painter for creating them, and would like my 3d models to look realistic, yet I cannot find a good way to make them look good in the end. Like it always look borring... ...or too noisy. Any feedback would be highly…
Greetings Polycount, I'm Akshay Kumar (PrinceBazooka), I've been making 3D art for over a year now; I was always intimidated by UE4 and hence, decided to go ahead and make an environment. Here's my environment-building journey so far! I would love to get your critiques and perspective on this! Here's the current update on…
Hi Polycount, I have a doubt about 3d Studio Max. I installed months ago the 2014 version and I notice that I can't see the normals faces flipped like I usually see them on the 2013 version. The faces were black not transparent and that don't help to detect problems with the normals. I have already turned on the Backface…
Hi guys, I have recently been working on a modular environment for a 3D Isometric level. I' am fairly new to modular environments, so forgive me if there are mistakes. However any feedback/critiques are welcome, as it will help me to get alot better. Anyway here's my scene in the Day/Night enjoy! Heres the technical…
Hi,Polycounters~ This is my recent project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo Thanks MATTHEW answering me some technical questions.I really appreciate it. Here is…
Hi,Polycounters~ This is my recent project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo Thanks MATTHEW answering me some technical questions.I really appreciate it. Here is…
Hey guys, kinda new here to polycount and been meaning to put some stuff up. Here's some stuff i did last quarter at AI San Diego in a concept art class. Figured i'd start with some stuff i was pretty proud of, but Crits are always appreciated. Hopefully i'll have some cool concepts for the dominance war in the near…
hey ho.. i´m wondering if there's some kind of a fix for the problem, that max starts to get very slow with "edged faces" enabled or some way to increase the speed at least a little bit it seems to me that the count of objects is more important to the speed drop than the actual polycount it´s not that i can´t…
Hi Polycount community! I am a fresh graduate out of college, and a long time lurker on these forms. My goal over the next couple months is to revamp my portfolio, and learn as much as I can about 3D modeling/Texturing. For starters here is my portfolio: http://www.dominicdidomenico.com/ Any and all critiques are welcome,…
Hi, Polycount! I'm in confusion and need u'r help. Right now i'm making model of scope and it has many cylindrical parts, and as result many ring piecies when i unwrapping it, here is screenshot of fast uv packing and model itself: I want to know what to do with ring piecies when i unwrapping such models. Should i divide…