Hey guys, I'm currently having major issues modelling this spiral bit on the cylinder. (This is a concept by Mikhail Rakhmatullin) I'm a maya user and I have to transition to max. Please do note that I'm an absolute noob at this ): and even as a maya user I still fail lol. But anyway. I haven't tried this in Maya but when…
Hey everyone, i'd really like some critique on this game character I'm working on in modo indie. Here's my concept: And here she is in modo: Most noteworthy is the fact i went with more conventional shapes for her face... it was pretty easy to make the square eyes happen in theory but not so much in execution if i ever…
CURRENT PROGRESS: Background/ The Idea: The Ringmaster of the Ghoul Circus keeps his travelling band of undead in shape with his strong iron will! and a similarly strong electric shock staff.... The mask that obscures his face covers the fact that he isnt the smooth skin he poses as.…
The first draft. Since the story was conceived longer, I did not invest in a limit of 1000 words. Plus, English is not my native language, therefore, there may be mistakes in the text. I will modify it, but I would be glad to hear your feedback ___________________________________________________________________ Lucian…
Hey! You have done a tremendous job gathering reference. It is refreshing to see someone address their personal work so seriously. However, since it is pretty early along your workflow, It might be a good idea to take another look at the head. You have super polished features and separately they all look well exectued, but…
hello, I need to fudge something like this together on an opaque material. I'm layering materials so I'm forced to use the opaque shading model I've tried dicking around with fresnel, light direction and normals etc. and had some success but I can't help wondering if somebody else has already solved this. It doesn't have…
I helped with previous update a tiny bit. But since then, we really changed so much about the game, I'm just calling it a new title on the resume (tee hee!). PC member _Aurel_ helped with the environments. Big THANKS goes out to him. Will start a pimping thread soon to show before/after so you really get an idea of what…
EDIT; Seems like I found the solution already :) Just replace the "EditPolyMod.SetSelection ePoly_obj #Face face_savedSelection" with "Edit_Poly.select ePoly_obj #Face face_savedSelection"..need to test some more, hopefully it wont break anything else. Yeah, this weekend I really feel like wanted to learn some maxscript to…
the lip color helps so much! they look a lot better, and i think the face is looking great! it looks more natural now. And I was going to do a paintover... actually i did one then i did something stupid at the end and deleted it... :\ but what i was thinking you could do is for the white parts, have them fade to a blueish…
thanks jordan =) ive been working a little with the mutant today, trying out some different stuff. changed the face to make it more human, want to focus on the fact that whoever's doing these crazy experiments are doing them on humans and cross-breeding them with something. Id love to get some feedback on that though,…