Interesting rhjs. Especially given what Eric has told me too in my other thread, it seems like Max is a very viable option as a level editor. I would have to learn maxScript obviously, but perhaps that would be better/easier than writing my own custom level editor that would do a good enough job to make a proper game…
@Meloncov I'm still at a pseudo block-in/modeling phase, so maybe there will be more shiny by the end. Tile materials are not final and I'm continually tweaking them as I go. I'm basing this off a real bathroom, which I have access to. I'm not going for clean or dirty. Just realistic. @Eric Chadwick Whoops. Accidentally…
Ooh, that would be fantastic for trees, Justin! Thanks for linking to it, Eric. I had to work on a project a while back where I had to create a tree, and I was halfway through hand-tweaking the normals before I was told not to do so... there was no support for it. Sure self-illumination 'fixes' the problem too, but in the…
Yeah sorry if I came across a little critical towards Eric, it wasn't my intention to make it sound like he was the problem. I can completely understand his situation and agree with everything people have said. I just wanted to try and make the point that he has being letting the negative situation build and build into…
Hey Eric, I had a quick look through and so far it's looking good! (although the cages pictures need to have there text to be white - i'm guessing they haven't been transferred over to the new wiki system yet?) I would just mainly suggest more images or moving up the main sections to the baking workflow section if that…
Eric Chadwick Thanks for ur post, that was useful to me ! but i never had that problem with UDK about mirrored UV maps ! just ensure that one side of mirrored uv map is offseted before baking! also when u import ur maps to UDK, set ur Compression Sitting to TC_NormalMap, by default UDK sets all ur texture's Compression…
Well Eric you were right! No mystery light with the script off. Thank you very much! Guess I should have tried that first, lol. Now to find another camera follow script! Edit: just in case anyone else is having a similar issue, I followed this tutorial and used the accompanying script, and it works great! No mystery light…
Personally, I optimize the meshes by hand using Editable Poly. Like Eric said, if you use the Remove button for verts and edges it will keep the UV's. Plus Max 7 has an option to move geometry without affecting the UV's, very handy. This way you end up with a clean, efficient mesh and can keep your edges right where you…
I see quite a few people older than 40 - mostly in senior leadership and leadership. But keep in mind, the industry as a whole ages and it will be more common to see older people. Maybe not as many on the production floor. Given that you can be promoted to senior in just a few years in most companies it would be strange to…
lol Eric, thanks for digging me out again. I couldn't find the post/message which you told me about the copy/paste method. I thought I was following things correctly. Following even your methods here this is the result I get. The cut-out image is my original piece unwrapped the way I want. And then the piece in the window…