ErichWK on 09-13-2011 11:00 AM 26,000 tris for your Pod....................... So now that I'm on lunch I can critique this fer realz. Here's the biggest problem that bugs me. Your renders are really noises and jaggy and just hard to look at. I can't tell whether it's the anti Aliasing that is making it hard to focus or…
thanks everyone, here are a couple more breakdowns. This Daniel concept was one of the first big props I worked on in GW2. In the first GuildWars we couldn't really have giant props that you could explore because of pathing limitations so this was an opportunity to push the envelope early in the project. Basically it's a…
Hi all, I'm a games student who will be graduating and building a professional portfolio soon, and I have a couple of questions about the etiquette of using other peoples' concept art as reference to build your model(s). 1. If you contact the artist for permission and don't get a reply, should you steer clear of using that…
Hi all! I've finally motivated myself to set up a thread on this scene. The idea is to create small, VR walkable portion of Borealis - the ship from Half-Life (EP3?). It's been in production for a few months but I really want to take my time with it and learn bunch of new software / explore new workflows. Thanks for all…
Thanks @poopipe , you don't got to apologize i appreciate you taking the time. Your assessment is right. I was lazy with this prop. (basically I was lazy with the technical details of most of the props in the larger scene). Truth was this is one of the last props after spending upwards of nine months on the rest of the…
I cant really comment too much, but then again I am not on the assasins team here at ubi either. I myself stopped playing AC3 around the half way mark, mostly doing the ship stuff. I was a little hesitant to get into black flag, but fired it up a couple weeks ago and havent played much besides it. I literally abandoned the…
I played through the demo a few times so far and love it! I almost NEVER play the melee class in ANY game, but the Berserker is my favorite in TL2. So I have to give them props for making a melee class that appeals to me which as I said before almost never ever happens. In all the RPG-ish games I play I almost always pick…
Looks pretty good up to now :) but if there are people living in this cottage, probably a family judgig by the number of plates on that table, then there needs to be some more domestic touches. Maybe a rug on the floor somewhere, a tablecloth here, some rustic cushions on the wooden bench, a crucifix above the fireplace…
Again, for most games fill rate woes from transparency overdraw is a bigger problem than dropping your instanced bush prop from 500 tris to 300. This kind of stuff is just excessive optimization because of the things that Pior and Xoliul mentioned. Each additional vertex in a contiguous surface is cheaper to draw than the…
layoyt: Pros: it's a tidy layout Cons: I would add some scene break downs..call out your props..show some wireframes. Having to click 3 times to get to the high-rez is a bit of a chore. In the prop section, take the best stuff to the top of the list...The floor texture is good, but the c4 and sword and shield are much…